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Re: [Glob2-ideas] Autres unites dans Glob 2?


From: Kieran P
Subject: Re: [Glob2-ideas] Autres unites dans Glob 2?
Date: Mon, 27 Aug 2007 14:37:39 +1200

Just use google translator. Not the best, but.....



Bonjours,

Upon the recommendations of Steph, I follow to follow a message that I had written to him in the past, detailing a possibility to introduce variety of units and tactics into the combat, without sacrificing the spirit of the play.

I hope that it will be useful, and interesting.

BASIC idea: introduce more tactical possibilities and fighting possibilities to the game, without compromising overall game design, gold allowing gold requiring microphone-mangement.

Therefore, a unit guerriere can specializes only in another unit guerriere. A unit of supports cannot specialize that in a unit of supports. The car-cibleage is suffisament good to avoid the desire of mirco-manager.

Idea: A special building, the laboratory of excessive specializations (in other words FPSL), allows the construction of the units advances. It gives right has ten units. One selected a certain number of knights, pikemen and archers. The warriors of level three available precipitate to be upgraides (the upgraides are very fast, once the built building). When ten special units are built, the building is destroyed. (After a very long reflection, this seems to be best the system). The laboratory can be built on an unfavourable island (useful to have knights).

New units:
Knight:
Very resistant. Inflict many damage. Rapid. Cannot swim. The upgrades with swimming increase the damage of the knight.
Pikeman:
Identical to the warrior of level 3, except that less resistant. Damage triple against a knight.
Archer:
Less resistant than the warrior of level 3. Inflict remote damage. Can draw on the units aerriennes. Swim a level in lower part of its true level of swimming.

Difference in the cibleage: An archer will draw in priority on the units aerrienne from combat, then on the terrestrial units, then on the units aerriennes not-offensives, then on the buildings.

A knight with the body has body will type in priority on Pikeman.
A pikeman with the body has body will type in priority on a Knight.


The flag of war will have the option to finance the various types of units. If it is not done, the knight on the same island will be mixed liability companies in priority, followed the closest warriors. The knights on another island will be never mixed liability companies (seen that they do not swim).

Idea suplementaire:
The laboratory will also permetra of upgraider explorers of level 3 (who can fight any way slightly). The three upgrades possible are (all fly):
The bomber:
Large damage on the buildings. Cannot tackle the air targets or the units.
The commander:
Augment the resistance of the terrestrial units friends and close relations. Cannot attack.
The raider:
Can steal the fruits enemy. Can also steal the resources (very slowly).


Possible tactics:
The raid:
To build two laboratories in an unfavourable island. To order 20 knights. To tackle the base.
Against: explorers to find the laboratories in construction. pikemen.

Bombardment:
To build heaps of explorers, and upgraider in the bombers. To demolish the enemy base.
Against: of the explorer of level 3 simple (to cut down the bombers). Turns of defense. Archers.

The raid bombards:
Mixture of the two preceding tactics, with perhaps some archers moreover.
Against: Pikemen + Explorateur of level 3 (if there are no archers), Pikemen + Archers if it there of A.







On 8/27/07, Kyle Lutze <address@hidden> wrote:
anyone able to translate that to english?

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