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Re: [Glob2-ideas] Autres unites dans Glob 2?


From: Kai Antweiler
Subject: Re: [Glob2-ideas] Autres unites dans Glob 2?
Date: Mon, 27 Aug 2007 11:23:54 +0200

I very much dislike the idea of a building that vanishes after
creating a small number of
units.  This is unnecessary mircromanagement.
Instead units have to be balanced better.  Expensive units are no good.
Players who try to protect them by micromanaging (with flags and
forbidden areas)
must not get an advantage.  Also fighting battles must not be about
getting the right units
to the right spot for the same reason.  That might be good for other games, but
Glob2 lacks proper control elements for this - and trying to overcome
this by other
glob2 control elements reduces the game very much.

Planning battles on the other hand should be about getting the right
units into the battle.
So:
1. Don't make a small number of units very expensive.
2. Special units must have a long range effect.  Such that maneuvering
them inside
    the battle becomes unnecessary.
3. The enemy must be given commands that allow him to prefer some kind
of unit as a target.
4. We would need some measure against blocking units away from its target.
5. This is all theoretical because we will never have enough graphics
to distinguish the units.
-- 
Kai Antweiler




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