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[gnomoradio-devel] floating point exception when trying to play files


From: Brian Vancil
Subject: [gnomoradio-devel] floating point exception when trying to play files
Date: Sat, 11 Sep 2004 10:38:34 -0400

Greetings,

I apologize if this is not the right place for this.  I am very
interested in your project, however, I have had persistent problems
trying to play, upon which I get a floating point exception.  I run the
x86_64 fedora core 2, and here's the backtrace with the FPE.  Not
knowing how to interpret it, however, I was hoping that you could tell
me if the problem is not with gnomoradio, as it appears to me.

from "gdb /usr/bin/gnomoradio":
Starting program: /usr/bin/gnomoradio
[Thread debugging using libthread_db enabled]
[New Thread 182894286080 (LWP 25206)]
HttpServer: started
[New Thread 1084225888 (LWP 25209)]
Could not open directory
HubClient: Could not connect to host
[Thread 1084225888 (LWP 25209) exited]
 
(gnomoradio:25206): Gtk-WARNING **: Theme directory  of theme crystal
has no size field
 
[New Thread 1084225888 (LWP 25210)]
 
Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 1084225888 (LWP 25210)]
0x000000344b942a70 in snd_pcm_sw_params ()
from /usr/lib64/libasound.so.2

#0  0x000000344b942a70 in snd_pcm_sw_params ()
from /usr/lib64/libasound.so.2
#1  0x0000002a98b07efa in ao_plugin_device_clear ()
   from /usr/lib64/ao/plugins-2/libalsa09.so
#2  0x0000002a98b07936 in ao_plugin_open ()
   from /usr/lib64/ao/plugins-2/libalsa09.so
#3  0x0000003447902142 in ?? () from /usr/lib64/libao.so.2
#4  0x0000003b32f07bea in open_device () at esd-audio.c:156
#5  0x0000003b32f081ab in esdout_set_audio_params () at esd-audio.c:375
#6  0x0000003b32f082d1 in esdout_open (fmt=FMT_S16_NE, rate=44100,
nch=2)
    at esd-audio.c:406
#7  0x0000003b32f1144c in decode_loop (arg=0xb0b510) at mpg123.c:655
#8  0x00000034461057fb in start_thread ()
from /lib64/tls/libpthread.so.0
#9  0x00000034454ba703 in thread_start () from /lib64/tls/libc.so.6
#10 0x0000000000000000 in ?? ()

-------------
This is from adding a small local directory of ogg files to my local
library and then selecting a song and pressing play.

Thanks for your help, and keep up the good work!


--Brian





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