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[rgui-dev] ParaGUI or ClanLib binding


From: Leon Torres
Subject: [rgui-dev] ParaGUI or ClanLib binding
Date: Sat, 10 Aug 2002 16:17:59 -0700 (PDT)

Greetings!

I'm willing to help make a binding to ParaGUI or ClanLib to Ruby so
experimental translation work can begin. I've previously attempted to make
the ParaGUI binding but failed due to 1) usability of ruby swig module
at the time and 2) possibly incomplete information regarding requirements
for swig binding from the ParaGUI developer. Time has passed since then
and I'm willing to attempt this again, or perhaps try ClanLib if their
library is any better.

According to a ToDo on the guitopia wiki, the first order of business is
to determine which tk is better. I am interested in lending my opinion on
this matter and will approach the evaluation by comparing and contrasting
the following:

1) problem domains
2) ease of binding through swig
3) maturity of project

Point 2 should be the most important overall, but it should be weighted by
the other two, especially since the feature set of ClanLib is much larger
than ParaGUI's and much of ClanLib's functionality can be reproduced in
pure Ruby or as a C extension as needed.

Anyone else out there also wrestling with these issues?

My motivation comes from a desire to finish a 2D board game I wrote
earlier this year as a hobby and learning exercise. The itch to get
this out has been pretty terrible recently and I'm willing to devote lots
of time to get it done. Initially, it was going to be prototyped in Ruby
then coded in C++, but I decided to stick to Ruby because C++ isn't very
nice for hobby programming. :p

- Leon





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