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Re: [rgui-dev] ParaGUI or ClanLib binding


From: Tom Sawyer
Subject: Re: [rgui-dev] ParaGUI or ClanLib binding
Date: 22 Aug 2002 20:31:09 -0600

well i found ruby.h on my system:

  /usr/lib/ruby/1.6/i386-linux/ruby.h

so how do i tell ./configure to look for it there?

i ran ./configure --help, but none of the options made it explictly
clear to me how to do this.

thanks,
transami




On Thu, 2002-08-22 at 20:09, Tom Sawyer wrote:
> hi Leon,
> 
> before i give a greater response to you message i want to run what you
> have. so i followed your instructions all the way up to the ./configure
> --enable-ruby. this blew out trying to find ruby.h. now, i do have
> ruby-dev installed (running debian woody) so i'm curious as to why it
> can't find it. what are you running? any suggestions? i'll see if i can
> track it down myself too.
> 
> ~transami
> 
> 
> On Tue, 2002-08-20 at 22:29, Leon Torres wrote:
> > On 20 Aug 2002, Tom Sawyer wrote:
> > 
> > > have you been able to get any ruby samples to come up yet? can't wait!
> > > :-)
> > 
> > Yes! :) The basic widgets work, and so do callbacks. At the moment, I'm
> > working on the more trickier parts. Me and Danny (RUDL guy) are working
> > on getting ParaGUI to share its data, most notably the SDL_Surface. The
> > idea is to make the Ruby SDL API pluggable, so one can use any odd Ruby
> > SDL binding with Paragui. The whole point is to let gutopia/paragui to
> > handle the widgety stuff and to let RUDL/other handle the non-widgety
> > stuff. Alternatively, we might wish to integrate something like RUDL into
> > gutopia as a specialized controller. Hmm.. this will have to be fleshed
> > out real soon. Any ideas?
> > 
> > I'm also trying to get this binding to work on Windows, a platform I have
> > zero experience writing code for. Danny uses Windows, and I don't think
> > we'll have many fans until it is supported. :p
> > 
> > Untill these tasks are finished and the contributions merged with the
> > main paragui project, all I can offer is a patch to paragui 1.0.2
> > for people to play with. The patch, along with instructions to build
> > paragui/ruby on any system with GNU stuff can be found here:
> > 
> >   http://www.ugcs.caltech.edu/~leon/ruby/gutopia/paragui.html
> > 
> > > lets see how the Meta-API starts to pan out before deciding on how to
> > > proceed with the Gaming SDK side.
> > 
> > Well, the reason I suggested it should be separate is because some other
> > projects might also have dreams of evolving into a game SDK. I know RUDL
> > would like to turn itself into something like Pygame. There might be
> > others. It would be nice to somehow coordinate all this latent interest
> > to create a Ruby gaming SDK. My hunch says that this effort should be its
> > own project. On the other hand, nothing can happen until gutopia/gl
> > happens. And, if RUDL gets integrated into gutopia, then it makes sense to
> > establish the SDK alongside gutopia. Either way, I hope we can catalyze
> > the simmering brew of interest so that something happens. :)
> > 
> > Oh, btw, Paragui has its own XML layout and theme schema a la glade. I'm
> > not sure how that will integrate with any gutopial XML plans. I haven't
> > examined the schema too deeply, but it isn't glade. Mabye use XSLT?
> > There's a sample in paragui's test/ directory and also data/default.theme.
> > 
> > > thanks again,
> > > tom
> > 
> > No problemo, let's make this happen!
> > - Leon
> > 
> > 
> > 
> > _______________________________________________
> > Gutopia-dev mailing list
> > address@hidden
> > http://mail.freesoftware.fsf.org/mailman/listinfo/gutopia-dev
> > 
> -- 
> ~transami
> 
> 
> 
> _______________________________________________
> Gutopia-dev mailing list
> address@hidden
> http://mail.freesoftware.fsf.org/mailman/listinfo/gutopia-dev
> 
-- 
~transami





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