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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Wed, 20 Nov 2002 08:02:36 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/20 08:02:36

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.60&tr2=1.61&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.60 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.61
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.60        Wed Nov 20 
07:56:58 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Wed Nov 20 08:02:36 2002
@@ -66,11 +66,14 @@
 % Xerox PARC frames
 
 % - very little variation
-    
+
+Ever since there has been very little
+variation in viewports: they are almost always rectangular
+and framed.
 Even in systems that modify the conventional windowing model, 
 such as the 
 3D window manager Task Wall\cite{robertson00task},
-Data mountain\cite{robertson98data}
+Data mountain\cite{robertson98data},
 Elastic Windows\cite{kandogan96elastic,kandogan97elastic}, 
 3D WebBook\cite{card96webbook}, % real-book look-a-like
 LifeStreams\cite{freeman95lifestreams,freeman96lifestreams}, % Organizing docs 
on streams
@@ -83,29 +86,23 @@
 BookMap\cite{hascoet00navigationaids},
 the continuous zoom system in \cite{bartram95continuouszoom}
 and
-the Document Lens\cite{robertson93documentlens}
+the Document Lens\cite{robertson93documentlens},
 the viewports are squarely rectangular. % XXX !!! ;^) 
-%The non-rectangularly stretching 3dps\cite{carpendale96multiscale}
-% still is contained in a rectangular window, and
+The Perspective Wall\cite{mackinlay91perspectivewall} 
+simply folds the rectangular basic shape.
 As an extreme example,
-in \cite{carpendale01presspace}, which deals with fisheye magnification, 
+in \cite{carpendale01presspace}, dealing with fisheye magnification, 
 non-rectangular regions are magnified,
 but only rectangular regions are ``lifted off'' the original plane to become 
 their own viewports,  
 
 
-This list is not intended as a criticism of the above references; 
-the work done therein is first-class and focused on other aspects of the user 
interface. 
-What we are trying to demonstrate the dominance of rectangular,
+This list is not intended as a criticism of the above work; 
+what we are trying to demonstrate the dominance of rectangular,
 framed viewports.
 Indeed, the only references we found in the literature where
 non-rectangular viewports are actually used are 
\cite{kramer94translucentwindows} and \cite{bier93toolglass}.
 XXX go through carefully, explain here
-% in all cases, the irregular shape of the viewport matches the shape of an
-% actual irregular object
-
-The Perspective Wall\cite{mackinlay91perspectivewall} 
-bends the rectangular basic shape, ...
 
 ---
 
@@ -120,6 +117,9 @@
 round clock, and amusements such as shooting holes in windows \cite{XBLAST} or 
....
 or animated ``agents''\cite{andre98employing} such as the Office Assistants
 of Microsoft Office.
+
+in all cases, the irregular shape of the viewport matches the shape of an
+actual irregular object
 
 OpenGL allows non-rectangular viewports through the stencil buffer
 




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