gzz-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Janne V. Kujala
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Wed, 27 Nov 2002 11:28:51 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Janne V. Kujala <address@hidden>        02/11/27 11:28:51

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        a few notes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.73&tr2=1.74&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.73 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.74
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.73        Wed Nov 27 
08:57:21 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Wed Nov 27 11:28:51 2002
@@ -57,6 +57,8 @@
 Break lines or break out sections (see Fig.~\ref{fig-breakout})
 are freehand lines drawn to indicate
 that an object extends beyond the part drawn in the diagram.
+% XXX: break lines = ``contour''
+% XXX: *broken* out section = ``the inside''
 These lines work by implying to the reader
 that it is {\em not} possible that the wavy line is actually
 the shape of the machine part, it has to be an artifact of the drawing.
@@ -639,8 +641,11 @@
 
 \subsubsection{Offset texture}
 
-For connected edges, there is an intereseting way of obtaining
+There is an intereseting way of obtaining
 consistent border width using texture shader. 
+
+XXX: connection to the scattered case
+
 The border is drawn by offsetting a texture with an image
 of a straight edge.
 The mipmaps of the edge texture are computed with constant line width




reply via email to

[Prev in Thread] Current Thread [Next in Thread]