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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Wed, 20 Nov 2002 09:45:36 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/20 09:45:31

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.61&tr2=1.62&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.61 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.62
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.61        Wed Nov 20 
08:02:36 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Wed Nov 20 09:45:31 2002
@@ -121,8 +121,6 @@
 in all cases, the irregular shape of the viewport matches the shape of an
 actual irregular object
 
-OpenGL allows non-rectangular viewports through the stencil buffer
-
 ---
 
 In diagrams and engineering drawings, tearing...
@@ -168,8 +166,13 @@
 
 Saito, Takahashi -- *the* reference (Image-space algorithm) - Computer 
Graphics Vol24 no4 %\cite{saito90comprehensible} 
 
-CARTOONS, SPEECH BUBBLES and FRAMES!!
-NEWSPAPERS, TORN ARTICLES
+Examples from illustration and technical drawing/design:
+ silhouette and feature line rendering\cite{saito90comprehensible},
+ cool to warm and metallic shading\cite{gooch98nonphotorealistic},
+ fillets\cite{lukka02fillets}.
+
+% CARTOONS, SPEECH BUBBLES and FRAMES!!
+% NEWSPAPERS, TORN ARTICLES
 
 Contribution of this article
 
@@ -352,6 +355,8 @@
 two different shapes. 
 
 \section{Hardware-accelerated implementation}
+
+OpenGL allows non-rectangular viewports through the stencil buffer
 
 There are two basic alternatives for drawing the shape: either
 by using geometry to draw the jagged edge segment by segment,




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