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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Benja Fallenstein
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Fri, 22 Nov 2002 06:56:26 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/11/22 06:56:24

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        comment

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.64&tr2=1.65&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.64 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.65
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.64        Wed Nov 20 
14:22:20 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Fri Nov 22 06:56:24 2002
@@ -113,6 +113,7 @@
 
 Non-rectangular window shapes technically \cite{XSHAPEEXT}
 possible but not
+% benja says: ``technically possible\cite...'' would be better.
 used except for some special effects such as a
 round clock, and amusements such as shooting holes in windows \cite{XBLAST} or 
....
 or animated ``agents''\cite{andre98employing} such as the Office Assistants
@@ -121,6 +122,19 @@
 in all cases, the irregular shape of the viewport matches the shape of an
 actual irregular object
 
+% benja proposes: ``However, in all these cases, the irregular
+%                 shape of the window matches the shape of an actual
+%                 irregular object (clock, shooting hole etc.). 
+%                 The windows are not used as viewports, 
+%                 since they always show the whole irregular object,
+%                 not only part of it.''
+
+% benja notes: There's some kind of connection to your irregu stuff
+%              here: e.g. in xupdf, too, the point is to show
+%              a torn piece of a paper, which to the eye appears
+%              to be an own 2D object, not an irregular window
+%              through which part of the object is seen.
+
 Windowing systems usually non-photorealistic. Clearer, etc.
 However, the understanding of non-photorealism has been developing
 only recently... more photorealism could be distracting... too much
@@ -130,6 +144,8 @@
 However, the work on non-photorealistic rendering has been concentrated
 more on rendering polygonal 3D models in ways which resemble 
 
+% benja proposes: ``...which resemble humans' paitings or drawings
+%                 of real-world objects''?
 
 ---
 




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