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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Fri, 22 Nov 2002 06:22:11 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/22 06:22:11

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.56&tr2=1.57&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.56 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.57
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.56  Fri Nov 22 06:12:04 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Fri Nov 22 06:22:10 2002
@@ -318,6 +318,16 @@
 
 \section{Hardware-accelerated implementation}
 
+It is important that the texture can be zoomed to different resolutions.
+However, we are currently
+not trying to attain infinite zoomability\cite{furnas00infinity},
+only the range of zooming that would be reasonable for a single PDF document.
+
+For zooming, it would be possible to use a solution such as the ones in 
\cite{furnas00infinity},
+but...
+
+In hardware rendering, the use of resources is critical
+
 
 
 Performance: zoomability, memory, speed
@@ -620,9 +630,6 @@
 be interesting to apply the same criteria there.
 The algorithms can be further developed: simulating lighting and
 a rough surface could produce good results.
-
-For zooming, it would be possible to use a solution such as the ones in 
\cite{furnas00infinity},
-but...
 
 \section{MPEG Animation}
 [not to be included in final ms.]




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