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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Thu, 28 Nov 2002 12:48:54 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/28 12:48:54

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.83&tr2=1.84&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.83 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.84
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.83  Thu Nov 28 12:19:59 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Thu Nov 28 12:48:53 2002
@@ -97,25 +97,27 @@
 
 \subsection{Texturing}
 
-The word {\em texture}, taken literally, is the translation-invariant 
statistical microstructure of a surface.
+The {\em texture} of a surface, taken literally, is its translation-invariant 
statistical microstructure.
 In computer graphics,
 the word {\em texturing} is used in a somewhat looser 
sense\cite{catmull74,heckbert86survey}:
 it refers to mapping 2D arrays of numerical values onto graphics primitives
 such as polygons or Bezi\'er patches, modifying their rendered appearance 
 in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump} etc.).
 
-Due to the price of texturing-capable hardware, most uses of texturing until 
the mid-1990s were
-in scientific visualization and the computer graphics industry.
-During the last decade, computer games helped to drive the price of suitable
-3D accelerators down, making them standard in modern desktop computers.
-However, texturing has still found relatively little use outside the three 
fields
-mentioned above.
+Due to the price of texturing-capable hardware, most uses
+of texturing until the mid-1990s were in scientific
+visualization and the computer graphics industry.
+During the last decade, computer games helped to drive
+the price of suitable 3D accelerators down, making them
+standard in modern desktop computers.  However, texturing
+has still found relatively little use outside the these
+three fields.
 
 The latest feature to move from software to speciality hardware
 to commodity hardware
 is procedural texturing\cite{cook84shadetrees,perlin-noise-intro}
 (often called texture 
-shading)\cite{fuchs89pixelplanes,lastra95shading,%
+shading in this context)\cite{fuchs89pixelplanes,lastra95shading,%
 olano98pixelflow,mccool99textureshaders}.
 
 In this article, we apply texture shading to obtain a large number




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