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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex |
Date: |
Fri, 29 Nov 2002 03:25:47 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/11/29 03:25:47
Modified files:
Documentation/Manuscripts/Paper: paper.tex
Log message:
Reorg, shorten
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.88&tr2=1.89&r1=text&r2=text
Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.88
gzz/Documentation/Manuscripts/Paper/paper.tex:1.89
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.88 Fri Nov 29 02:06:19 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex Fri Nov 29 03:25:47 2002
@@ -19,7 +19,7 @@
\title{Representing Identity
%in Focus+Context Views
%Hardware-Accelerated
-by Unique Backgrounds}
+by Unique Background Textures}
\newauthor{tjl}{\censor{Tuomas J. Lukka}}{}
\newauthor{jvk}{\censor{Janne V. Kujala}}{}
@@ -278,38 +278,64 @@
Distinguishing a particular texture from a large set
depends on the distribution of the textures in the set;
therefore, the problem is one of defining a suitable
-{\em distribution} of textures
+{\em distribution} of distinguishable textures.
-The seed for randomly choosing
-an easily distinguishable unique background from a
-distribution based on a qualitative model of visual perception.
+It is intuitively clear that textures with independently
+random texel values would be a very bad choice: all such
+textures would look alike.
+In order to design distinguishable textures,
+we have to take into account the properties of the human
+visual system.
+
+% The seed for randomly choosing
+% an easily distinguishable unique background from a
+% distribution based on
+
+We use a very rough, qualitative model of visual perception,
%providing an infinite source of unique backgrounds.
%generating textures based on seed numbers [identity]
The basic assumption of the model is that an image
is perceived as a set of features (see Fig.~\ref{fig-perceptual}).
-Current knowledge of visual perception (see,
e.g.~\cite{bruce96visualperception})
-explains early visual processing very accurately.
-In visual cortex, there are cells sensitive to different
-frequencies, orientations, and locations in the visual field.
-A good mathematical model for the excitatory and inhibitory
-sensitivities of the receptive fields is
-Gabor function, i.e., a two-dimensional Gaussian-modulated sinusoid.
+\begin{figure}
+\centering
+%\fbox{\vbox{\vskip 3in}}
+\includegraphics{perceptual-model}
+\caption{
+\label{fig-perceptual}
+The qualitative model of visual perception used to create
+the algorithm.
+}
+\end{figure}
+Current knowledge of the first stages
+of visual perception (see, e.g.~\cite{bruce96visualperception})
+supports this view:
+in the visual cortex, there are cells sensitive to different
+frequencies, orientations, and locations in the visual field.
On a higher level, correlating local features are combined
-to global perception.
-For example, contours are formed from consistent directions
-of adjacent receptive fields and different objects are
-perceived.
-The higher levels of visual processing are no longer hierarchical
-and not throughly understood.
-Theories of structural object perception (e.g. \cite{biederman87})
-propose certain primitive shapes whose structure facilities recognition.
-We simply assume that the intensities of different features,
-such as local and global shapes and colors, form a \emph{feature vector},
+to global perception, by forming contours and possibly
+other higher-level constructions.
+These higher levels are not yet thoroughly understood;
+theories of structural object perception (e.g. \cite{biederman87})
+propose certain primitive shapes whose
+structure facilities recognition.
+
+We make the assumption
+that the intensities of different features,
+such as local and global shapes and colors,
+form a \emph{feature vector},
which facilitates recognition and memorization of images.
% The structure of the features is assumed to be irrelevant.
+% A good mathematical model for the excitatory and inhibitory
+% sensitivities of the receptive fields is
+% Gabor function, i.e., a two-dimensional Gaussian-modulated sinusoid.
+
+% For example, contours are formed from consistent directions
+% of adjacent receptive fields and different objects are
+% perceived.
+
For the backgrounds to be distinguishable, they should produce
distinct feature vectors in brain.
To achieve this, the model should maximize the entropy of the feature vector.
@@ -334,17 +360,6 @@
%distinguishability: should produce random vector in brain
% (perception model in Fig.~\ref{fig-perceptual}) -- saving of bits
-
-\begin{figure}[h]
-\centering
-%\fbox{\vbox{\vskip 3in}}
-\includegraphics{perceptual-model}
-\caption{
-\label{fig-perceptual}
-The qualitative model of visual perception used to create
-the algorithm.
-}
-\end{figure}
The model explains easily why uniformly random texels (white noise)
would not make easily distinguishable patterns: different instances
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, (continued)
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/26
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/26
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Janne V. Kujala, 2002/11/26
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/28
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/28
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/28
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/28
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/28
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/28
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex,
Tuomas J. Lukka <=
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29
- [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex, Tuomas J. Lukka, 2002/11/29