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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Thu, 28 Nov 2002 12:54:45 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/28 12:54:45

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.84&tr2=1.85&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.84 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.85
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.84  Thu Nov 28 12:48:53 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Thu Nov 28 12:54:45 2002
@@ -99,7 +99,7 @@
 
 The {\em texture} of a surface, taken literally, is its translation-invariant 
statistical microstructure.
 In computer graphics,
-the word {\em texturing} is used in a somewhat looser 
sense\cite{catmull74,heckbert86survey}:
+the word {\em texturing} is used in a somewhat looser 
sense\cite{catmull74,heckbert86survey,haeberli93texture}:
 it refers to mapping 2D arrays of numerical values onto graphics primitives
 such as polygons or Bezi\'er patches, modifying their rendered appearance 
 in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump} etc.).
@@ -120,21 +120,15 @@
 shading in this context)\cite{fuchs89pixelplanes,lastra95shading,%
 olano98pixelflow,mccool99textureshaders}.
 
-In this article, we apply texture shading to obtain a large number
-of unique textures for distinguishing virtual objects.
-
-\cite{ware95texture}
+Textures have been synthesized procedurally\cite{perlin-noise-intro},
+using 
+other textures as a starting point 
+(see e.g. Heeger\cite{heeger95pyramid}),
+or perceptually, for visualizing 3D surface 
structure\cite{schweitzer83texturing} and scalar 
+or vector fields\cite{ware95texture}.
 
-% 
-% Used for
-%     Aid to visualizing surfaces\cite{schweitzer83texturing},
-%     (simple local features in artificial %textures are used for 
-%     implying global surface shape)
-%     various graphics operations\cite{haeberli93texture},
-% 
-% Synthesized using
-%     procedural 
methods\cite{perlin-noise-intro,peachey85solidtexturing,perlin-hypertexture,texturing-and-modeling},
-%     other textures as a starting point (see e.g. \cite{heeger95pyramid})
+In this article, we apply texture shading to synthesize a large number
+of unique textures for distinguishing virtual objects.
 
 
 \subsection{Focus+Context views}




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