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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Sat, 30 Nov 2002 06:25:49 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/30 06:25:49

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.111&tr2=1.112&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.111 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.112
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.111       Sat Nov 30 
05:46:03 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Sat Nov 30 06:25:49 2002
@@ -657,18 +657,23 @@
 polygon-based 3D 
models\cite{buchanan00edge,raskar01hardware,markosian97realtime,%
 northrup00artistic,raskar99silhouette} or
 image-based approaches\cite{saito90comprehensible}.
-
-In our case, the edge is defined implicitely, as the solution of an equation,
-making it hard to obtain consistent border width.
+In our case, the edge is defined implicitly, 
+as the solution of an equation,
+which makes it hard to obtain consistent border width.
 Mathematically, the border of an irregular tear-out is defined as 
 the set of points whose distance from the tear-out is less than
 or equal to the desired line width. 
 In the following, we consider different ways for approximating
 the border. 
 
-\subsubsection{The oldest trick}
+\subsubsection{The oldest trick in the book}
+
+Drawing the 
+shape multiple times
+
+The border can be approximated by 
 
-The border can be approximated by first drawing the inside of a tear-out
+inside of a tear-out
 multiple times with the border color, each time shifting it a few pixels 
 (the line width or a fraction of it) to a diffrent direction.
 




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