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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Sat, 30 Nov 2002 13:28:02 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/30 13:28:02

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        oops

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.116&tr2=1.117&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.116 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.117
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.116       Sat Nov 30 
13:26:15 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Sat Nov 30 13:28:02 2002
@@ -591,8 +591,6 @@
 with texture coordinates offset by (read from) another texture.
 This is called an offset (dependent) texture access.
 
-\subsubsection{Polygonal XXX}
-
 On hardware without texture shading capabilities, such as the NV10, we can
 obtain a suitable shape by constraining the offset
 in the direction of the normal. This can be done by rendering
@@ -606,6 +604,8 @@
 We stress that this implementation is not necessarily any worse than
 the offset texture implementation: 
 all its effects are within the options described in Section~\ref{secoptions}.
+
+\subsubsection{Polygonal XXX}
 
 Naturally, the undistorted shape can also be drawn polygonally, using
 the smooth shading interpolation in OpenGL to obtain the linearly




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