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[Gzz] 5th


From: B. Fallenstein
Subject: [Gzz] 5th
Date: Fri, 05 Jul 2002 20:12:22 +0200
User-agent: Mozilla/5.0 (X11; U; Linux ppc; en-US; rv:0.9.9) Gecko/20020414 Debian/0.9.9-6

Hi!

Still no time anywhere in sight. Here's one idea though that I briefly thought about today and that I have thought about before, re vob scenes.

I think that vobs containing vob scenes (-> drawing themselves by drawing a vob scene) are a flawed approach. This is because it makes necessary lookups harder-- how, for example, do I draw a connection between two vobs in two different subvobscenes? (For example, between two windows.)

Instead, I propose (even though I don't currently have time implementing, but maybe somebody else needs to work on this anyway...) that we have something analogous to Map's putAll() method. When you 'put' a coordinate set, you would then give a 'parent' coordinate set to put the new coordinate set into.

You could then put a whole vob scene at once into another one by using putAll(), also giving the coordset to put the scene into.

This would avoid creating new objects at that point (except possibly arrays if the ones we had before weren't big enough), but allows all lookups we may want (including putting a vob between two coordsets in two different branches of the tree).

- Benja




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