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Re: Segmentation Fault with Octave MXE under Windows


From: John W. Eaton
Subject: Re: Segmentation Fault with Octave MXE under Windows
Date: Thu, 29 May 2014 13:14:58 -0400
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20131005 Icedove/17.0.9

On 05/29/2014 12:32 PM, Daniel J Sebald wrote:

If this destructor is called such that "delete rep" occurs, and then it
is called again, rep is out of scope and trying to access rep->count
fails.

I don't think that's supposed to happen, so there should be no need to handle the case of rep == 0.

> Try changing this hunk of code to something like the following:

   virtual ~Array (void)
   {
     if (!rep)
       return;

     if (--rep->count == 0)
     {
       delete rep;
       rep = NULL;
     }
   }

If that fixes the problem, then we need a changeset for that (one that
makes sure "rep" is initialized properly at the constructor.

It is supposed to be initialized properly in every constructor, never 0. If that's not the case, can you point to a constructor where it is not initialized?

jwe





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