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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
From: |
Josh Dye |
Subject: |
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011 |
Date: |
Wed, 28 Dec 2011 17:10:46 -0800 |
I'll look at that right now, I didn't even think about that. Just found a fix,
will test and commit
osx.patch
Description: Binary data
On Dec 28, 2011, at 3:12 PM, Jonas Bähr wrote:
> Am 28.12.2011 um 23:22 schrieb Jonas Bähr:
>> Am 28.12.2011 um 20:19 schrieb Josh Dye:
>>> It has major GFX problems, at least on my compi=uter, the build that I am
>>> doing has the same problems- I want to make sure it's not just my
>>> computer-- http://www.mediafire.com/?gl4gzlnt1faj565
>>>
>>> PS-- I'm not sure if your build system will work anymore
>>> http://code.google.com/p/pingus/wiki/MacOS_X_Compiling
>>
>> It is still working, I just checked.
>
> There is something else that now stopped working though: launching pingus
> from the source dir (without specifying the --datadir)
> While this is not critical, it's annoying. Responsible for that are the
> changes 54d9e1e9 and 6ee7570b. What do you think about a check, whether the
> application was executed from a bundle or not? Or checking if "data" exists
> in either location before setting it?
> Don't get me wrong, the ability to use the bundle's resource dir out of the
> box is nice (removes the need for a wrapper script) but loosing the option to
> simply start pingus during development is not so nice.
>
> bye,
> Jonas
>
>> also referenced the wiki page in my INSTALL.macosx. I'm sure it'll be
>> helpfull for those who want to do everything by hand. See the attached
>> patches. It also fixes the compile-time/run-time language detection issue
>> Andy ran into.
>>
>> bye,
>> Jonas
>> <macosx-build-fixes.tar.bz2>
>>
>>>
>>> My x86_64 build (new build system) http://www.mediafire.com/?tf1kv01f6qzqaec
>>>
>>>
>>> On Dec 27, 2011, at 11:32 AM, Jonas Bähr wrote:
>>>
>>>> Hi,
>>>>
>>>> Am 27.12.2011 um 19:55 schrieb Andy Milne:
>>>>
>>>>> Thanks for the Mac port. But, sorry to report it has a couple of problems:
>>>>> 1. It crashes as soon as I click on the play checkbox of any level that I
>>>>> select.
>>>>
>>>> Please try to start pingus in a terminal, maybe it reports some errors
>>>> there.
>>>> To do so, cd to the folder containing Pingus.app (e.g. "cd
>>>> /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/pingus"
>>>> Here I get the following output:
>>>> --------8<--------8<--------
>>>> $ Pingus.app/Contents/MacOS/pingus
>>>> Welcome to Pingus 0.7.6!
>>>> ========================
>>>> userdir: /Users/jonas/.pingus/
>>>> datadir: Pingus.app/Contents//data
>>>> language: German (de)
>>>> sound support: enabled
>>>> music support: enabled
>>>> fullscreen: disabled
>>>>
>>>> 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or
>>>> a library it uses, is using NSQuickDrawView, which has been deprecated.
>>>> Apps should cease use of QuickDraw and move to Quartz.
>>>> --------8<--------8<--------
>>>>
>>>>> 2. It defaults to German, which is ok, but the --language option does not
>>>>> work to change it.
>>>>
>>>> Sorry, that's my fault. I just saw that the language was selected at
>>>> compile time instead of run time. To fix it, open
>>>> "Pingus.app/Contents/MacOS/pingus" using a text editor and change the
>>>> second line to "lang=<what you need>".
>>>> Currently the line reads "lang=de" but it should be:
>>>> ------8<--------8<------
>>>> lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] |
>>>> cut -c2-3`
>>>> ------8<--------8<------
>>>> Apparently I missed to escape the back ticks, so this was executed while I
>>>> build pingus already.
>>>> Another problem with this language detection is, that it only works with
>>>> two-letter codes, so something like "pt_BR" won't be detect correctly.
>>>>
>>>>> Which version of OSX should it work with? I'm running 64bit 10.7.2
>>>>
>>>> I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels
>>>> but some graphics are missing.
>>>>
>>>> bye,
>>>> Jonas
>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <address@hidden> wrote:
>>>>> On 24 December 2011 23:45, Ingo Ruhnke <address@hidden> wrote:
>>>>>> Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
>>>>>> new Xmas themed levels.
>>>>>>
>>>>>> * added new SVG icons for Pingus
>>>>>> * added 10 new xmas themed levels
>>>>>> * added ability to sort levelsets by priority
>>>>>>
>>>>>> Download: http://pingus.seul.org
>>>>>
>>>>> Jonas Bähr <address@hidden> build a MacOSX port of it, available at:
>>>>>
>>>>> http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
>>>>>
>>>>> --
>>>>> Blog: http://grumbel.blogspot.com/
>>>>> JabberID: xmpp:address@hidden
>>>>> ICQ: 59461927
>>>>>
>>>>> _______________________________________________
>>>>> Pingus-Devel mailing list
>>>>> address@hidden
>>>>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>>>>>
>>>>
>>>>
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>>>
>>>
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- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, (continued)
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/27
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011,
Josh Dye <=
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Ingo Ruhnke, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Ingo Ruhnke, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29