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[Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglr


From: Elie Tournier
Subject: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.
Date: Wed, 17 Jan 2018 14:50:27 +0000

Hello everyone,

At Collabora, we are working on adding an OpenGL ES backend on virglrenderer 
[1].
I submit these patches as an RFC because our work didn't land in virglrenderer 
yet.
Currently, we support OpenGL ES 2.0 on the guest side and OpenGL ES 3.0 on the 
host side.
Our plan is to increase the guest support to OpenGL ES 3.0.
Thanks to this work, we are able to run QEMU on system that only support OpenGL 
ES.

In order to use this feature, we need to create a gles context.
This series add an option (`-display sdl,gles=on`) in the SDL display to create 
that context.

The source code is available on our gitlab instance.
For virglrenderer [2] and qemu [3].

Feel free to review/comment the series.

Have a nice day,
Elie

[1] https://cgit.freedesktop.org/virglrenderer
[2] https://gitlab.collabora.com/jakob/virglrenderer-gles/tree/hacks
[3] https://gitlab.collabora.com/elie/qemu/tree/gles-option

Elie Tournier (2):
  sdl2: Add gles options
  sdl2: gles option will create a gles context

 include/sysemu/sysemu.h |  1 +
 include/ui/sdl2.h       |  1 +
 qemu-options.hx         |  5 ++++-
 ui/sdl2-gl.c            |  8 ++++++--
 ui/sdl2.c               |  8 ++++++++
 vl.c                    | 12 +++++++++++-
 6 files changed, 31 insertions(+), 4 deletions(-)

-- 
2.15.1




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