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[Savannah-hackers] submission of Bontz - savannah.nongnu.org
From: |
owenswerk |
Subject: |
[Savannah-hackers] submission of Bontz - savannah.nongnu.org |
Date: |
Thu, 17 Apr 2003 12:29:59 -0400 |
User-agent: |
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4a) Gecko/20030401 |
A package was submitted to savannah.nongnu.org
This mail was sent to address@hidden, address@hidden
Owen Swerkstrom <address@hidden> described the package as follows:
License: gpl
Other License:
Package: Bontz
System name: bontz
Type: non-GNU
Description:
Bontz is a satirical role-playing game stylistically similar to
Chrono Trigger or Final Fantasy. In terms of content and tone, the game could
be described as Monty Python meets Back to the Future, as time travel is a
central theme and the humor is mostly absurd, sometimes obscure, and full of
terrible puns. :^)
Developed on GNU/Linux and designed to run on any unix-like system,
windows, and possibly dreamcast and ps2 later, Bontz uses SDL and is designed
from the ground-up to be hugely modifiable, should a player just want to cheat
and modify his savegame or if another group wants to take our engine, plug in
their graphics, music, maps, and scripts and make their own game, or anything
in between. That means simple text files (possibly xml later) for scripting,
animation, and configuration data, PNG images for background tiles, characters,
enemies, and menus, an as-of-yet undetermined (but free) video codec for
in-game cutscenes, and ogg vorbis for music and sound effects.
Styled primarily after Chrono Trigger but with 3D-rendered characters, Bontz
plays like a modernized 16-bit-console RPG. Players travel across huge worlds,
meet many characters and battle many foes, gaining
abilities and party members as the game progresses. Largely on-linear
feeling but with several distinct story \"branches\", the story takes
place across time, circumstances in the future influenced by players\'
actions in the past.
No code is available yet, primarily due to flakiness of sourceforge.net\'s CVS
setup. Since we ditched QT in favor of straight SDL, we should be 100% clear
of any possible dependancy issues that could inhibit us from putting the
project on Savannah. No code that will actually be part of Bontz exists now,
but we\'ve read up on including the proper text in each source file etc to be
GPL-compliant. All we currently have running are generic testing-purposes
\"cycle-this-set-of-sprites-and-play-an-ogg\" type stuff. You can catch a
glimpse of some artwork, but no code, at
http://bontz.sourceforge.net
which, if all goes well, will soon vanish as we\'d prefer to have this project
hosted on Savannah instead.
Other Software Required:
SDL
possibly OpenDivX or similar, later on
Other Comments:
I submitted this before, and let slip a \"linux\" instead of \"gnu/linux\"...
oops! I\'m usually pretty good about that. :^)
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