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Re: [Simulavr-devel] New 0.0.13-pre1 works well


From: ken restivo
Subject: Re: [Simulavr-devel] New 0.0.13-pre1 works well
Date: Fri, 4 Jan 2002 09:15:05 -0800
User-agent: Mutt/1.3.25i

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On Thu, Jan 03, 2002 at 11:02:48PM -0700, Theodore A. Roth wrote:
> The way the sim works now, the closest you can come to this is to start 
> the sim in server mode, start avr-gdb, debug, and quit gdb. When gdb 
> closes the session, it sends a 'k' packet which causes the sim to exit the 
> processing loop, reset itself and then wait for a new connection from gdb. 
> You can start up avr-gdb again without having to start another instance of 
> the sim. This works well for me, but I'm not doing any serious debugging 
> of avr programs with the simulator.

actually, when i do this, simulavr quits, as does disp. then again, i'm using 
an old, hacked version of pre-11 that has some pre-12 stuff in it, and may 
still have my work-arounds in the signal handling, from back when i was trying 
to wrestle zombies to the ground. 

i agree it's quite useful to have the sim stick around after gdb goes away, and 
be able to restart a sim from within gdb without quitting at all, but it would 
also be good to have a way to quit the whole chain of parent-child processes 
without leaving zombies around, too, and without having to use "killall". i 
don't remember if that ever got addressed.

you guys left me in the dust with the patches a week ago... i'm waiting for cvs 
to come up so i can get back in sync again. then it'll be much easier to stay 
up-to-date.

and i'm extremely happy with how this thing is progressing. you gentlemen are 
way above my level, and there's not much i can add, so i'm going to just go 
back to being a dumb 'ol user and all-around samsonite gorilla again.

cheers!

- -ken

- -- 
- ------------------
One world. Many gods. Plenty for everyone.


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