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Re: ControlPanel puzzle (1.2)
From: |
donalson |
Subject: |
Re: ControlPanel puzzle (1.2) |
Date: |
Mon, 27 Jul 1998 16:35:07 -0700 |
I have the same thing in 1.1. I have just ignored it as I don't think it
affects
the simulation results.
D3
Sven N. Thommesen wrote:
> All,
>
> I've noticed the following strange behavior from the control panel:
>
> 1. While the sim is running:
> a) after I hit Stop, the sim runs 2 more periods before stopping;
> b) then, I have to hit Step or Next twice before anything happens;
> c) if I hit Quit, the sim runs 1 more period before quitting.
>
> 2. After the sim has been halted with [controlPanel setStateStopped]:
> a) need 2 presses on Quit to dismiss the sim;
> b) need 2 presses on Next or Step for every time period executed;
> c) the Start button acts like Next/Step instead of letting the sim
> run.
>
> Anyone else see this behavior? Looks like a bug to me ...
>
> (Unless the problem is in the [controlPanel setStateStopped] message; I
> note that HeatbugBatchSwarm calls [self stopRunning], while mousetraps does
> [getTopLevelActivity() terminate]. Which is the preferred method of
> stopping, for GUI and non-GUI apps respectively ?
>
> And finally: what's the intended difference between 'Step' and 'Next' ?
>
> -Sven
>
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Swarm-Support is for discussion of the technical details of the day
to day usage of Swarm. For list administration needs (esp.
[un]subscribing), please send a message to <address@hidden>
with "help" in the body of the message.
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