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From: | Tacvek |
Subject: | Re: [Enigma-devel] RE:Level packs |
Date: | Mon, 11 Aug 2003 12:02:17 -0400 |
Ok i understand the confusion. I have only recently
discovered enigma, (thanks to Knoppix), and have downloaded the windows version.
It is good, but many levels are hard, some nearly impossible (ie the meditation
levels with rubber bands.) As I like my programs to work correctly i don't use
the cvs versions.
Anyway, i had meant Oxyd Levels to mean levels from
real oxyd games, (along with the levels from ESPRIT.) and i had inteneded Oxyd
clone levels to be levels duplicated from other oxyd clones.
The way i see it oxydlib should not be needed by
1.0, The reasn for that would be that good sound effects exist in enigma, so
there is little point in using the original oxyd data, and all of the oyxd
levels to have been portred over to enigma.
Ideally all of enigma's features should be
implemented by 1.0, with the possible exception of the level editor. Multiplayer
support should be what defines the 2.0 release.
That along woth what i stated in my first message
are my suggestions. You (the enigma developers) do not need to follow them, yet
i suspect that most other enigma players would agree with
them.
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