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Re: [Enigma-devel] RE:Level packs
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] RE:Level packs |
Date: |
Wed, 13 Aug 2003 11:52:29 +0200 |
User-agent: |
Mutt/1.4i |
> > Alas, I'm quite sure
> > version 1.0 *will* depend on Oxydlib. There are more than 600 levels in
> > the original Oxyds (including Esprit), and some of them are a pain to
> > re-create for Enigma without a level editor.
>
> What do you think of loading them using oxydlib and then directly save
> them to lua-files?
Johannes' first attempt at loading the Oxyd levels worked along that
line, but I don't think it would be legal to distribute the generated
Lua files. I don't know much about copyright law, but converting
all the levels to a new file format is certainly not "fair use".
Cheers,
Daniel
- [Enigma-devel] RE:Level packs, Tacvek, 2003/08/09
- [Enigma-devel] RE:Level packs, Tacvek, 2003/08/10
- Re: [Enigma-devel] RE:Level packs, Tacvek, 2003/08/11
- Re: [Enigma-devel] RE:Level packs, Daniel Heck, 2003/08/12
- Re: [Enigma-devel] RE:Level packs, Tacvek, 2003/08/12
- Re: [Enigma-devel] RE:Level packs, Ralf Westram, 2003/08/13
- Re: [Enigma-devel] RE:Level packs,
Daniel Heck <=
- Re: [Enigma-devel] RE:Level packs, Ralf Westram, 2003/08/13
- Re: [Enigma-devel] RE:Level packs, Daniel Heck, 2003/08/14
- Re: [Enigma-devel] RE:Level packs, Ralf Westram, 2003/08/14
[Enigma-devel] RE:Level packs, Tacvek, 2003/08/15