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Re: [Enigma-devel] RE:Level packs
From: |
Tacvek |
Subject: |
Re: [Enigma-devel] RE:Level packs |
Date: |
Tue, 12 Aug 2003 18:00:47 -0400 |
> Of course, this would be the ideal solution. Alas, I'm quite sure
> version 1.0 *will* depend on Oxydlib. There are more than 600 levels in
> the original Oxyds (including Esprit), and some of them are a pain to
> re-create for Enigma without a level editor. I would prefer to release
> 1.0 by the end of the year and decouple the creation of new levels
> (possibly including conversions of Oxyd levels) afterwards from the
> development of Enigma as a game engine, instead of spending an
> additional year cloning every remaining Oxyd level.
>
Well the obvious solution would be to work very hard on the level editor
(have it included with 0.9), then most levels would be much easier to create
(and if a bunch of people ported several level [in an orginized fasion] it
would take only a few days to por all remaining levels) , and it would in
theory allow you to be able to release 1.0 w/o Oxydlib, and release the oxyd
level packs at the same time. Now if only those people who claimed they
could make better sounds actually came through.
- [Enigma-devel] RE:Level packs, Tacvek, 2003/08/09
- [Enigma-devel] RE:Level packs, Tacvek, 2003/08/10
- Re: [Enigma-devel] RE:Level packs, Tacvek, 2003/08/11
- Re: [Enigma-devel] RE:Level packs, Daniel Heck, 2003/08/12
- Re: [Enigma-devel] RE:Level packs,
Tacvek <=
- Re: [Enigma-devel] RE:Level packs, Ralf Westram, 2003/08/13
- Re: [Enigma-devel] RE:Level packs, Daniel Heck, 2003/08/13
- Re: [Enigma-devel] RE:Level packs, Ralf Westram, 2003/08/13
- Re: [Enigma-devel] RE:Level packs, Daniel Heck, 2003/08/14
- Re: [Enigma-devel] RE:Level packs, Ralf Westram, 2003/08/14
[Enigma-devel] RE:Level packs, Tacvek, 2003/08/15