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Re: [Enigma-devel] Glass behaviour
From: |
Stefan Stiasny |
Subject: |
Re: [Enigma-devel] Glass behaviour |
Date: |
Tue, 28 Oct 2003 10:51:37 +0100 |
User-agent: |
Mutt/1.3.28i |
On Tue, Oct 28, 2003 at 10:32:01AM +0100, Sven Bornemark wrote:
> In Enigma 2 level 85 Emergency Exit by Sven Siggelkow (ss5.lua): When I
> smash the glass, the marble dies. Is that right? That didn't happen in Oxyd
> for sure.
it depends on the speed of the marble. try going a little slower and
your marble survives.
regards
sc
--
stefan stiasny <address@hidden>
In an evolving universe, who stands still moves backwards.
- Re: [Enigma-devel] Rename Enigma?, (continued)
Re: [Enigma-devel] Glass behaviour,
Stefan Stiasny <=
[Enigma-devel] Rename Enigma?, Tim Carlsen, 2003/10/28
- Re: [Enigma-devel] Rename Enigma?, Ingo van Lil, 2003/10/28
- Re[2]: [Enigma-devel] Rename Enigma?, Peter, 2003/10/28
- Re: [Enigma-devel] Rename Enigma?, Daniel Heck, 2003/10/28
- Re: [Enigma-devel] Rename Enigma?, Nat Pryce, 2003/10/28
- Re[2]: [Enigma-devel] Rename Enigma?, S. Siggelkow, 2003/10/30
- Re: Re[2]: [Enigma-devel] Rename Enigma?, Tim Carlsen, 2003/10/30
- Re: Re[2]: [Enigma-devel] Rename Enigma?, Daniel Heck, 2003/10/30
- Re: Re[2]: [Enigma-devel] Rename Enigma?, Ralf Westram, 2003/10/30