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Re: [Adonthell-devel] How client/server deals with maps


From: Kai Sterker
Subject: Re: [Adonthell-devel] How client/server deals with maps
Date: Mon, 10 Dec 2001 21:23:38 +0100 (CET)

Alexandre Courbot wrote

> The fact the client knows the entire map doesn't mean it is of any use
> at all: others stuff, like characters positions, objects status
> (opened/closed door for example) are still controlled by the server
> which sends to the client only what it strictly needs to know to display
> it's part of the map. If you think about it, all the games (Quake III
> comes to mind) stores the maps on the clients too. I don't think this is
> a cheating issue.
> 
> What do you think?

Sounds sensible to me. That would make some things much easier, and as you
say, it isn't that much of a problem.

Kai





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