adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] How client/server deals with maps


From: Lakin Wecker
Subject: Re: [Adonthell-devel] How client/server deals with maps
Date: Wed, 12 Dec 2001 14:21:01 -0700
User-agent: Mozilla/5.0 (X11; U; Linux i586; en-US; rv:0.9.6) Gecko/20011202

Everything you said sounds good Alex..

Of course, we haven't gone deep enough into the new mapengine to know
how exact this is, but the implementation seems viable, and anyway
you'll be able to see and test stuff in progress! :)

Alex.

Is it possible for me to be involved in the development of the new mapengine? If so, then what parts of the current mapengine will be reused? (so i can familiarize myself with them). Also where would I be of use to you, I can help anywhere, just let me know. :) I Played the game a fair amount yesterday and was quite impressed, although I couldn't get very far, I'm assuming that's because you _can't_ get very far? Heheh. Well I'm going to try out the new stuff that Alex said is working. I'm not sure who fellenir is, but I did get a freeze up when i talked to a guy on the second floor of the inn. He didn't talk back, but I couldn't leave the room or do anything. :\ hopefully that was the problem of just him not having a dialog. Keep up the good work.
Lakin




reply via email to

[Prev in Thread] Current Thread [Next in Thread]