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Re: [Adonthell-devel] Map stuff
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-devel] Map stuff |
Date: |
28 Dec 2001 16:30:38 +0100 |
> The cart goes somewhere in the yard, A few tiles south from the
> stables, I'd say.
Awright,
> The bushes should fit just outside the wall.
The barn's one, or the one Talan's guarding?
> > I have problems with the barn walls. They doesn't seem to go along well
> > with the black gradient. Unless I missed something? Isn't the barn nice
> > already without them? (don't forget it's an interior view ;p)
>
> Sure, but all other interiour views _have_ walls.
Right. Well, I'll wait to see James' comments (I probably misunderstood
something, for change) then I'll place them.
> Yep. Please put one (or two) of Silverhair's chests into the storeroom in
> the cellar. But that is really all there is :).
Ah, allright, the luggages are the chests. Fine. Should they be visible
by the player or hidden by crates?
> Yeah, we should definitely do proper testing before we release it. I guess
> if everyone of us will play it from start to finish once (or twice) we can
> be fairly sure that everything works out fine.
I'll at least spend a complete afternoon playing, I think, would it only
be for the graphics and music! :)
> Still I hope we get it out the next week at least. I wanna return to Uni
> on the 7th and tell the dudes there that it is out!
The same. Or I'll be laught at once again... :/ Mmmm don't forget the
download counter ;) (Savannah provides one anyway, I think).
> P.S: Since you'll be away, Alex: should I take care of assembling the
> extro (and putting in the music) then?
Naaaaaaa. MY extro. :p Hehe, of course. Anyway I have no precise idea of
what the extro will look like still, and it'll be a nice surprise for
when I'm back! :)
Alex.
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