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Re: [Adonthell-devel] Battle System
From: |
Joseph Toscano |
Subject: |
Re: [Adonthell-devel] Battle System |
Date: |
Thu, 31 Jan 2002 22:08:23 -0500 |
A random person who may or may not be "F ker" wrote:
> This supports a good mode of play through the single player game -
> first play normally, just for the sake of completing the game. Then,
> whip out the guide book, and start again, finding ALL the secrets and
> kill all hidden bosses.
O yeah. You and I are on the same page. >D That's my favorite way of doing
an RPG, especially Final Fantasy. Though FFX was a lot more linear than
most, I still had a lot of fun with it.
I agree that we should make Adonthell the same way. You can get through the
game without totally throttling it, but. . . if you want to have the most
fun, you can go through all of the sidequests and treasure hunting stuffs.
Heh heh. Magic Pots. "GIMME ELIXIR!*@&#%&"
--JT
Re: [Adonthell-devel] Battle System, Alexandre Courbot, 2002/01/30
RE: [Adonthell-devel] Battle System, Green, Aaron, 2002/01/29
[Adonthell-devel] Battle System, Joseph Toscano, 2002/01/31