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Re: [Adonthell-devel] Battle System
From: |
Mike Avery |
Subject: |
Re: [Adonthell-devel] Battle System |
Date: |
Fri, 1 Feb 2002 12:54:22 -0500 |
On Friday 01 February 2002 12:02, you wrote:
> On Fri, 1 Feb 2002, Mike Avery wrote:
> > Whatever is decided, we need to be careful that we maintain balance. If
> > magic becomes much more powerful than melee combat, nobody will use the
> > fighter.
>
> That shouldn't be too hard to do. By nature, elves probably wouldn't be
> so good at physical combat, as would half-elves, only not so much so.
> Humans would have the advantage of strength plus alchemy, although we
> could make it relatively expensive (for instance, in order to make
> potions, "grenades" and the like, it would be necessary to buy equipment,
> which would have a lifespan). Dwarves, of course, would be all combat.
> So the magic is weighted to characters who would have low melee value,
> save for the humans who would have a different restriction.
Right, and your point is taken. If a mature elf mage character can destroy a
mature dwarf fighter because magic and melee are not balanced, many people
wouldn't bother to play the dwarf fighter.
I mention this not because I expect PvP combat, but becasue all fighting
creatures (player and non-player) need to be weighted on the same set of
attributes and skills. So whether a player is fighting a squirrel, some
hideous magic using thing, or a humanoid, the calculations are the same for
all, regardless of their choice of damage methods.
Regardless of the choice of character type, the experience of the game should
be equally challenging to all character types. If it is out of whack one way
or another, the game could be much easier with some characters, and difficult
with others.
In the end, ensuring that we do this up front will greatly ease development.
We will only have to focus on one set of mechanics and balance one system
instead of two. We'll end up with one very fleshed out and adaptable system.
Balancing two separate systems would be a nightmare.
I've got some notes on this, I'll forward them today some time.
Mike