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Re: [Adonthell-devel] mac os x port - success stories


From: Alexandre Courbot
Subject: Re: [Adonthell-devel] mac os x port - success stories
Date: 01 May 2002 10:36:13 +0200

> I'm new to the list but cirrus convinced me to join. I'm committed to 
> getting adonthell working on mac os x (after all, you've made a windows 
> port so we gotta have a mac port too). But fear not, I will not give up 
> on this, until i see it working... though it may take a while.
> 
> Anywayz, I'd like to think I've gotten quite far. I've managed to get it 
> compiled and working... sort of. When I run waste's edge, the intro 
> starts nicely... but there are problems. For some odd reason or another, 
> it won't accept keyboard input (although i can use the arrow keys to 
> start and load games, and also quit at the main menu) I can't define a 
> name, but I can delete the default name. After the intro, all i see is a 
> house roof and some grass... after that i can *nothing*.

Uh wait... So it's working on powerpc? (sort of, ok, but at least it
goes further than what Josh managed to get) Did I screwed up? Can it be,
that there are no endianness problem eventually?

Alex.
-- 
http://www.gnurou.org




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