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Re: [Adonthell-devel] mac os x port - success stories


From: Nils Hesse
Subject: Re: [Adonthell-devel] mac os x port - success stories
Date: Sat, 4 May 2002 19:02:00 +0000

Okay guys... just a few more thoughts for today...

I'm currently compiling adonthell with alex's image.cc... fingers crossed! Hopefully by the end of this e-mail we'll know... in the mean time, i've attached my config.log file to figure out the sound problem.... it starts complaining about moved test-programs and libraries....

Anywayz, as for the consumer-ready os x port.... first off, the current port kind of relies on fink in the sense that SDL and python were installed using fink. Fink essentially separates it's programs from os x's... (simply by installing everything in /sw). All of os x's unix programs are where they would normally be on unix systems. Same goes for most libraries.... except more advanced APIs. I remember trying to compile adonthell a few months back (when james first showed it to me) without using fink... it failed miserably. Since then, the Dev tools may have changed. Who knows. Has any other OS X user tried this recently?

But as I was saying... finkly installed apps are somewhere else... and when you use the terminal app for configuring and such stuff, you are quite likely to have fink interfere in a way which is what you usually want (most configure scripts don't even acknowledge os x's existence and brake off immediately after not recognizing it.... others don't like the library structure or compiler... so fink makes them like and recognize everything). As a result, I have two versions of SDL on my system... the OS X package and fink's own kitchen made one... they don't seem to interfere as the OS X one is more geared to OS X's own individual Library structure rather than the one in the underlying UNIX system... my goal is to eventually put adonthell in as a framework too (or is it an actual application that loads data modules which define the game? please clarify). For this, it seems, there are several approaches... either, we stick to SDL -- hopefully there is a way to get to QuickTime from SDL for OS X... there should be. Or, once I know more, I can make it use the Cocoa framework directly (OS X's native API). Either way, it is true that most of the problems will be porting all the files to the IDE (it is Project Builder now BTW... CodeWarrior lost out the moment Apple started shipping it's own IDE with OS X... that and CodeWarrior was late in entering the OS X world... as so many other companies were). In project builder, it is easy to port i think. I just start, say, and SDL project and add the files as needed. Well, I'm sure it's a little more but that seams to be what it's all about. Pyton I'm not so sure... I have to see if the OS X package adds Project Builder frameworks too.

Anywayz,... just a few ideas and ideas there... I just ran adonthell/WE -- works fine now. Thanks guys! You've been a great help... now we just need to figure out the sound :)

Regards,
r:Nilz

Attachment: config.log
Description: Binary data


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