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Re: [Adonthell-devel] Combat related thoughts


From: Kenneth Gangstoe
Subject: Re: [Adonthell-devel] Combat related thoughts
Date: Mon, 17 Mar 2003 12:45:23 +0100
User-agent: Mutt/1.5.3i

Quoting Kai Sterker (address@hidden):

> To go yet a step further, there are plenty of creatures that never use
> weapons. But they will have to deal damage as well. So it might be a
> good idea to make the actual deal_damage method a part of the character
> class, while the weapon would only specify which implementation to use.

Or apply a "Hand / Feet" weapon to characters who dont carry a real weapon.
This can be a "hidden" weapon the player don't see. That way you separate the
combat entirely from characters. Another reason to go for this approach is
clawed animals, like tigers etc, which will have a "Claw" weapon, but you
don't neccessary see it as a weapon.

- Kenneth




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