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Re: [Adonthell-general] Weapons list for DB
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-general] Weapons list for DB |
Date: |
Wed, 22 Mar 2006 09:19:46 +0100 |
On 3/21/06, Andrew Phillips <address@hidden> wrote:
Well, implementation-wise, it should not be too difficult to have lots
of different weapons, but I guess it would make sense to limit them to
those weapons that are common in the region plus a few special ones,
like you suggested.
Technically, most types of weapons would share the same item template
and only differ in their stats. That means, once we have implemented a
one-handed weapon type, a two-handed weapon type and a ranged weapon
type, we can easily create all the swords, knives, axes, staffs, bows,
crossbows, etc. we want ...
It would make sense, however, to compile a list of items that are
available in DB, with all their stats and restrictions. Then we had a
specification of what items we would need, making the implementation
easier. I'm trying to do the same for the equipment slots and sets
that we should have in DB.
Kai
> I wanted to bring up the subject of what kind of weapons we want to
> implement in DB and in following tech demos, etc. I realize in doing
> just a very little bit of research via the web that the possibilities
> are well-nigh endless.
>
> I realize that this is in some respects a design decision that hangs
> very largely on the various peoples, nations, and ethnicities that we
> include in our little world, so I am asking here.
>
> Any idea what kind of equipment list we should have for DB? I don't
> wan't to go overboard and include all possible variations of every
> basic weapon.
>
> For my money, I think we should implement a limited assortment of
> knives, swords, axes, hammers, bows, polearms, and crossbows, perhaps
> with the exception, of course, of the special weapons that some NPCs
> are carrying. For now, I suggest we exclude ironwood or bronze weapons
> entirely.
>
> Andrew
>
>
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