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Re: [Adonthell-general] Re: Weapons list for DB


From: Kai Sterker
Subject: Re: [Adonthell-general] Re: Weapons list for DB
Date: Mon, 27 Mar 2006 11:03:15 +0200

On 3/27/06, Andrew Phillips <address@hidden> wrote:

> I have no idea what do to with exac stats just now, but I wanted to
> start on the list of weapons by dividing them into categories, going
> from the very common to the basically uncommon:
>
> [...]

I guess we can start with the list and add stats as we go along.

That aside, I wanted to mention a thought I had about items. In most
RPGs I played so far, you usually find better armour and items as you
progress, so you switch the items you are using quite often.

It might perhaps be better if part of the item-switching could be
replaced by item-improvements. For one we have the Human and Dwarvish
sills of mechanics, improvements and rune inscriptions, so these
characters could basically take care of improvements themselves. Elves
and Half-Elves could at least make temporary enchantments of items or
pay to have them permanently improved.

That way, items (especially armour and weapons) would not be something
to buy and sell carelessly, instead they would develop with the
character and become more and more styled toward the character's
needs.

So when designing items, we should keep this in mind. We should not
create a flat item list, but more something like a tree of items and
their improvements. Of course, for the beginning, a flat list is fine,
it just shouldn't be all that we think about.

Kai




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