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Re: [Adonthell-general] Weapons list for DB


From: Andrew Phillips
Subject: Re: [Adonthell-general] Weapons list for DB
Date: Mon, 27 Mar 2006 14:25:35 -0600

Ok. lists.savannah is being strange again...

On 3/22/06, Kai Sterker <address@hidden> wrote:
> On 3/21/06, Andrew Phillips <address@hidden> wrote:
>
> Well, implementation-wise, it should not be too difficult to have lots
> of different weapons, but I guess it would make sense to limit them to
> those weapons that are common in the region plus a few special ones,
> like you suggested.
>
> Technically, most types of weapons would share the same item template
> and only differ in their stats. That means, once we have implemented a
> one-handed weapon type, a two-handed weapon type and a ranged weapon
> type, we can easily create all the swords, knives, axes, staffs, bows,
> crossbows, etc. we want ...
>
> It would make sense, however, to compile a list of items that are
> available in DB, with all their stats and restrictions. Then we had a
> specification of what items we would need, making the implementation
> easier. I'm trying to do the same for the equipment slots and sets
> that we should have in DB.
>
> Kai
>
> > I wanted to bring up the subject of what kind of weapons we want to
> > implement in DB and in following tech demos, etc. I realize in doing
> > just a very little bit of research via the web that the possibilities
> > are well-nigh endless.
> >
> > I realize that this is in some respects a design decision that hangs
> > very largely on the various peoples, nations, and ethnicities that we
> > include in our little world, so I am asking here.
> >
> > Any idea what kind of equipment list we should have for DB? I don't
> > wan't to go overboard and include all possible variations of every
> > basic weapon.
> >
> > For my money, I think we should implement a limited assortment of
> > knives, swords, axes, hammers, bows, polearms, and crossbows, perhaps
> > with the exception, of course, of the special weapons that some NPCs
> > are carrying. For now, I suggest we exclude ironwood or bronze weapons
> > entirely.
> >
> > Andrew
> >
> >
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> >
>
>
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