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From: | Matthew Herberg |
Subject: | Re: [freesci-develop] Concerning C416: No sound on Mac OS X |
Date: | Sat, 27 Sep 2003 18:52:44 -0400 |
On Sep 27, 2003, at 5:14 PM, Christoph Reichenbach wrote:
The new (and, to a lesser extent, the old) sound kernel are supposed tobe reasonably portable, so don't worry about this too much-- an SDL sound driver will appear sooner or later anyway (assuming that _someone_ workson FreeSCI sound, that is).
Well I plan on working on the OS X version in December (when I have a winter break) and if the SDL driver isn't already implemented in glutton, I'll write it myself.
At one point, I actually tried to make it drag&drop-startable (drag an SCI game directory on top of FreeSCI and it will work), but I couldn'tfigure out how to get the data that was passed via drag and drop in OS X. If anyone knows how this works, it might be a nice and intuitive featureto have here.
Actually, I know how that works in OS X and I could implement it. Never tried a whole directory however, so I'd have to look into it a bit, but it should be the same procedure. I think the key is that creator of a folder is "MACS" and the type is "fold". Of course that is through Carbon so I'm not sure if it's possible directly in Cocoa. But I plan on doing this this winter so no need to handle it unless you want it earlier.
-Matt
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