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Re: [freesci-develop] FreeSCI becomes CABAL::SCI


From: Matt
Subject: Re: [freesci-develop] FreeSCI becomes CABAL::SCI
Date: Thu, 1 Apr 2004 23:11:18 -0800

So if someone just creates a new game with SCI studio and adds a new font (any font, putting 'nice and good' looking aside) it could be used for the internal loader?
Was the internal loader made for freesci or glutton?

Matt

On Apr 1, 2004, at 4:36 PM, Hugues Valois wrote:

That was from me, and the reason it isn't used is because no 'free' font is available in the SCI format.

I've tried creating one using SCI Studio, but it turned out looking really bad. I've then created another one, only to delete it accidentally when I was almost done. I've lost my patience after that.

If anyone creates a good looking font using SCI Studio you can let me know. I still have all the code somewhere...

hugues


From: Christoph Reichenbach <address@hidden>
Reply-To: Christoph Reichenbach <address@hidden>,FreeSCI development mailing list <address@hidden>
To: Matt <address@hidden>
CC: Christoph Reichenbach <address@hidden>,FreeSCI development mailing list <address@hidden>
Subject: Re: [freesci-develop] FreeSCI becomes CABAL::SCI
Date: Fri, 2 Apr 2004 02:08:00 +0200

Matt,

> Side question, I was about to send out a wrapper for FreeSCI for Mac OS > X, due to the nature of ScummVM (build in game loader/setup) would it
> still make sense to continue this?

It definitely makes sense now. There had been some work on a more
portable loader a while back, but no one merged it in back then... I
believe the problem is mostly that there's no font available at that
point. A pity, really...

Is this a separated frontend, or does it integrate with FreeSCI?

-- Christoph


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