glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] further direction for mars and months to come


From: Kai Antweiler
Subject: Re: [glob2-devel] further direction for mars and months to come
Date: Wed, 5 Mar 2008 02:13:29 +0100

>  One thing that would be great would be a gradient algorithm that supports
>  nydus channel, i.e. some teleportation points. *That* would affect gameplay.

I wrote this a while ago: I think teleporters would only work as buildings that
handle unit allocation.
The alternatives:

1.One field size transporters:
They will be bottlenecks to probably popular places. You can simulate this
by separating to parts of a map with a solid wall which has only one gap
(1 field wide)

2.Many field size transporters:
Globs will run by in too use it as a short cut from one edge of the building
to another and therefore go weird paths. That is unless the pathfinding
uses a penalty for transporter paths.
I forgot the reason why I don't like this.

3.One field size transporter which allows units to walk on top of each
other in its proximity to overcome the bottleneck.


But when I read Leos and Bradleys mails, I feel that transporters and
tunnels aren't such a good idea after all. We really should try to make
glob2 more based on local actions. Transporters and tunnels are
counter productive unless we overdue work that enhances local
issues.

One quick idea:
Starcraft-Zerk/Warcraft-Undead-style areas.
The user has to place a flag or something like that and can construct
buildings only near to that spot. The range can be increased with
upgrades. The general pathfinding and unit allocation is done for
each "flag-regions" individually. Exceptions are a few units/buildings that
have to have global pathfinding/allocation for gaming reasons.
Pathfinding between those "flag-regions" can be more expansive.

We could limit the number of those flags and upgrades (each upgrade
counts as an other flag). Then they user has to decide whether he
wants big towns, or many towns (or intermediates or mixtures).
-- 
Kai Antweiler




reply via email to

[Prev in Thread] Current Thread [Next in Thread]