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Re: Openttd - mention todo/integration status of OpenGFX in description?


From: ng0
Subject: Re: Openttd - mention todo/integration status of OpenGFX in description?
Date: Sat, 11 Jun 2016 07:48:59 +0000

On 2016-06-10(10:39:49-0400), Leo Famulari wrote:
> On Sat, Jun 11, 2016 at 01:02:18AM +0000, ng0 wrote:
> > After installing OpenTTD, the game asks for a download of
> > OpenGFX (GPL2 licensed) which can be done in application.
> >
> > Now this is not the way this is handled usually, and it is
> > also stated in a comment in the package (games.scm:1926),
> > should we - even if it is just temporarily - point out that
> > OpenGFX is not included, or should it just be added and
> > users will notice through an package update and not a
> > comment on it?
>
> How do you recommend we point it out?
>
> Of course, the best solution is to package OpenGFX.
>

OpenGFX looks rather small, so I'll try to do it soon.

(description "OpenTTD is a game in which you transport goods and
passengers by land, water and air.  It is a re-implementation of Transport
Tycoon Deluxe with many enhancements including multiplayer mode,
internationalization support, conditional orders and the ability to clone,
autoreplace and autoupdate vehicles.")

What about something like:

(description "OpenTTD is a game in which you transport goods and
passengers by land, water and air.  It is a re-implementation of Transport
Tycoon Deluxe with many enhancements including multiplayer mode,
internationalization support, conditional orders and the ability to clone,
autoreplace and autoupdate vehicles.  This package only includes the base
of the game, when you start it you will be prompted to download graphics
and sounds.")


--
♥Ⓐ ng0
For non-prism friendly talk find me on
psyced.org / loupsycedyglgamf.onion

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