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Re: Openttd - mention todo/integration status of OpenGFX in description?


From: Albin
Subject: Re: Openttd - mention todo/integration status of OpenGFX in description?
Date: Tue, 14 Jun 2016 23:19:00 +0200

Den Sun, 12 Jun 2016 21:16:05 +0200
skrev Re: Openttd - mention todo/integration status of OpenGFX in
description?:

> Den Sun, 12 Jun 2016 15:50:19 +0000
> skrev Re: Openttd - mention todo/integration status of OpenGFX in
> description?:
> 
> > On 2016-06-12(03:21:29+0200), Albin wrote:  
> > > Den Sat, 11 Jun 2016 07:48:59 +0000
> > > skrev Re: Openttd - mention todo/integration status of OpenGFX in
> > > description?:
> > >    
> > > > On 2016-06-10(10:39:49-0400), Leo Famulari wrote:    
> > > > > On Sat, Jun 11, 2016 at 01:02:18AM +0000, ng0 wrote:    
> > > > > > After installing OpenTTD, the game asks for a download of
> > > > > > OpenGFX (GPL2 licensed) which can be done in application.
> > > > > >
> > > > > > Now this is not the way this is handled usually, and it is
> > > > > > also stated in a comment in the package (games.scm:1926),
> > > > > > should we - even if it is just temporarily - point out that
> > > > > > OpenGFX is not included, or should it just be added and
> > > > > > users will notice through an package update and not a
> > > > > > comment on it?    
> > > > >
> > > > > How do you recommend we point it out?
> > > > >
> > > > > Of course, the best solution is to package OpenGFX.
> > > > >    
> > > >
> > > > OpenGFX looks rather small, so I'll try to do it soon.
> > > >
> > > > (description "OpenTTD is a game in which you transport goods and
> > > > passengers by land, water and air.  It is a re-implementation of
> > > > Transport Tycoon Deluxe with many enhancements including
> > > > multiplayer mode, internationalization support, conditional
> > > > orders and the ability to clone, autoreplace and autoupdate
> > > > vehicles.")
> > > >
> > > > What about something like:
> > > >
> > > > (description "OpenTTD is a game in which you transport goods and
> > > > passengers by land, water and air.  It is a re-implementation of
> > > > Transport Tycoon Deluxe with many enhancements including
> > > > multiplayer mode, internationalization support, conditional
> > > > orders and the ability to clone, autoreplace and autoupdate
> > > > vehicles.  This package only includes the base of the game, when
> > > > you start it you will be prompted to download graphics and
> > > > sounds.")   
> > >
> > > I believe this would be more correct:
> > >
> > > "This package only includes the game engine.  When you start
> > > it you will be prompted to download a graphics set."    
> > 
> > Looks good to me, can you create a patch for it?  
> 
> IMHO, this is unnecessary work if opengfx is to be added any time
> soon, but if you want, feel free to use my formulation above.
> 
> >   
> > > But, of course, the best would be to package opengfx.
> > >
> > > By the way, the sound effects are not free since only
> > > non-commercial redistribution is permitted.    
> > 
> > Yes, but as the licenses are in the details of the in-game download
> > manager I think it's enough to mention the start blocker (gfx), you
> > could theoretically just run it without sounds or create your own
> > soundpack and use it (same for gfx).  
> 
> After I packaged openttd we had a discussion about this
> and I then suggested that opengfx + openmsx (a GPLv2 licensed music
> set) might be enough for a good user experience.  An unfortunate
> fact about the in-game downloader is that it only displays the
> license *after* you have downloaded a particular package.  So far, I
> have not seen any examples of proprietary software, but a few cases of
> non-free (nc) non-functional data.  I will ask upstream if they have a
> policy regarding what may be included there.
> 
> Albin

Hi,

I have now received a reply from an OpenTTD developer.

> the in-game content-downloader is a pure distribution platform.
> It does not enforce any licence terms onto the content.
> 
> There are terms of service
> ( http://bananas.openttd.org/en/manager/tos/ ) for it, but they are
> just a minimal set of rights which allow running the primary
> distribution via the in-game content.
> 
> After the download, it is all up to the licence included in the
> download. In particular there is no requirement for content being
> redistributable or even usable.
> 
> As you mention, there is currently no option to see the licence before
> downloading the content, in particular also not for custom licences.
> Furthermore there is no in-game GUI method to delete content once
> downloaded (you have to use a file browser or console or similar).

As you can see, this content downloader is rather problematic. What
do you think we should do about it?

Albin

> 
> > >    
> > > >
> > > > --
> > > > ♥Ⓐ ng0
> > > > For non-prism friendly talk find me on
> > > > psyced.org / loupsycedyglgamf.onion    
> > >
> > > Albin    
> > 
> > --
> > ♥Ⓐ ng0
> > For non-prism friendly talk find me on
> > psyced.org / loupsycedyglgamf.onion  
> 
> 




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