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Re: [Openexr-devel] OpenEXR 1.0.5 released


From: Drew Hess
Subject: Re: [Openexr-devel] OpenEXR 1.0.5 released
Date: Fri, 21 Mar 2003 02:06:52 -0800 (PST)

Some of the files are inaccessible at the moment.  The Savannah people 
know about this and I'm sure things will be fixed soon.


-dwh-


On Fri, 21 Mar 2003, Drew Hess wrote:

> 
> OpenEXR 1.0.5 is ready for release.  I've included the ChangeLog below.  
> One last-minute addition by Florian of interest to developers are some
> example source files.  They demonstrate how to use IlmImf to read and 
> write OpenEXR files.
> 
> Here's where you go to download the new files:
> 
> http://savannah.nongnu.org/files/?group=openexr
> 
> As I'm writing this, the following files are available:
> 
> OpenEXR-1.0.5.dmg
>    - binaries, headers, prebuilt libs and documentation for MacOS X 10.2.
>      These are built with gcc.
> 
> OpenEXR-1.0.5.zip
>    - binaries, headers, and prebuilt libs for Windows XP/2000.  The
>      prebuilt libs require Visual Studio 6.0 and the Intel C++
>      compiler version 7.0 for full C++ support, but you should be able to 
>      use the ImfCRgbaFile C interface with Microsoft Visual C++ 6.0 and the 
>      included IlmImf.dll.
> 
> OpenEXR-1.0.5-1.rh7.2-i686.rpm
> OpenEXR-devel-1.0.5-1.rh7.2-i686.rpm
>    - binaries, headers, prebuilt libs and documentation for RedHat 7.2
>      on i686-class x86 machines.
> 
> d_exr-1.0.tar.gz
>    - OpenEXR Renderman display driver source code.
> 
> OpenEXR-1.0.5.tar.gz
>    - OpenEXR source code tarball, for those who want to build it from
>      scratch (including Windows and MacOS X users).
> 
> 
> I'll try to get RPMs for RedHat 8.0 up as soon as I can find a working RH8 
> box.  I'll also put up the Metrowerks Codewarrior project files for MacOS 
> X later today.
> 
> The RPMs and prebuilt Windows packages include a version of exrdisplay
> compiled with fragment shader support (it will still work in software mode
> on machines that don't have the proper GPU hardware).  I can't get this
> working on MacOS X at the moment, so the prebuilt exrdisplay for MacOS X
> is software-only.
> 
> The "official" announcement will go out sometime this weekend after I've
> had a chance to update the www.openexr.com web page.
> 
> Thanks to everyone who contributed to this release!  Email me or the list
> if you have problems.
> 
> 
> -dwh-
> 
> 
> ChangeLog:
> 
> Version 1.0.5:
>       * Added exrheader project to Visual Studio 6.0 workspace.
>       * Added some example code showing how to use the IlmImf library.
>         (Florian)
>       * Use DLL runtime libs for Win32 libraries rather than static
>         runtime libs.
>       * Add an exrdisplay_fragshader project to the Visual Studio 6.0
>         workspace to enable fragment shaders in Win32.
>       * Add an IlmImfDll project to the Visual Studio 6.0 workspace.
>       * In Win32, export the ImfCRgbaFile C interface via a DLL so
>         that Visual C++ 6.0 users can link against an Intel-compiled
>         IlmImf.  (Andreas Kahler)
>       * Use auto_ptr in ImfAutoArray on Win32, it doesn't like large 
>         automatic stacks.
>       * Performance improvements in PIZ decoding, between
>         20 and 60% speedup on Athlon and Pentium 4 systems.
>           (Florian)
>       * Updated the README with various information, made
>         some cosmetic changes for readability.
>       * Added fragment shader support to exrdisplay.
>         * Bumped the version to 1.0.5 in prep for release.
>       * Updated README and README.OSX to talk about CodeWarrior 
>           project files.
>       * Incorporated Rodrigo Damazio's patch for an openexr.m4
>         macro file and an openexr.spec file for building RPMs.
>       * Small change in ImfAttribute.h to make IlmImf compile with gcc 2.95.
>       * Updated ImfDoubleAttribute.h for Codewarrior on MacOS.
>       * Added exrheader utility.
>       * Update to AUTHORS file.
>       * Added a README.win32 file.
>       * Added project files for Visual Studio 6.0.
>       * Initial Win32 port.  Requires Visual Studio 6.0 and Intel C++
>         compiler version 7.0.
>       * Added new intersectT method in ImathSphere.h
>       * Fixed some bugs in ImathQuat.h
>       * Proper use of fltk-config to get platform-specific FLTK
>         compile- and link-time flags.
>       * exrdisplay uses Imath::Math<T>::pow instead of powf now.
>         powf is not availble on all platforms.
>       * Roll OS X "hack" into the source until Apple fixes their
>         istream implementation.
>       
> 
> 
> 
> 
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