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Re: [Openexr-devel] OpenEXR 1.0.5 released
From: |
Drew Hess |
Subject: |
Re: [Openexr-devel] OpenEXR 1.0.5 released |
Date: |
Fri, 21 Mar 2003 02:06:52 -0800 (PST) |
Some of the files are inaccessible at the moment. The Savannah people
know about this and I'm sure things will be fixed soon.
-dwh-
On Fri, 21 Mar 2003, Drew Hess wrote:
>
> OpenEXR 1.0.5 is ready for release. I've included the ChangeLog below.
> One last-minute addition by Florian of interest to developers are some
> example source files. They demonstrate how to use IlmImf to read and
> write OpenEXR files.
>
> Here's where you go to download the new files:
>
> http://savannah.nongnu.org/files/?group=openexr
>
> As I'm writing this, the following files are available:
>
> OpenEXR-1.0.5.dmg
> - binaries, headers, prebuilt libs and documentation for MacOS X 10.2.
> These are built with gcc.
>
> OpenEXR-1.0.5.zip
> - binaries, headers, and prebuilt libs for Windows XP/2000. The
> prebuilt libs require Visual Studio 6.0 and the Intel C++
> compiler version 7.0 for full C++ support, but you should be able to
> use the ImfCRgbaFile C interface with Microsoft Visual C++ 6.0 and the
> included IlmImf.dll.
>
> OpenEXR-1.0.5-1.rh7.2-i686.rpm
> OpenEXR-devel-1.0.5-1.rh7.2-i686.rpm
> - binaries, headers, prebuilt libs and documentation for RedHat 7.2
> on i686-class x86 machines.
>
> d_exr-1.0.tar.gz
> - OpenEXR Renderman display driver source code.
>
> OpenEXR-1.0.5.tar.gz
> - OpenEXR source code tarball, for those who want to build it from
> scratch (including Windows and MacOS X users).
>
>
> I'll try to get RPMs for RedHat 8.0 up as soon as I can find a working RH8
> box. I'll also put up the Metrowerks Codewarrior project files for MacOS
> X later today.
>
> The RPMs and prebuilt Windows packages include a version of exrdisplay
> compiled with fragment shader support (it will still work in software mode
> on machines that don't have the proper GPU hardware). I can't get this
> working on MacOS X at the moment, so the prebuilt exrdisplay for MacOS X
> is software-only.
>
> The "official" announcement will go out sometime this weekend after I've
> had a chance to update the www.openexr.com web page.
>
> Thanks to everyone who contributed to this release! Email me or the list
> if you have problems.
>
>
> -dwh-
>
>
> ChangeLog:
>
> Version 1.0.5:
> * Added exrheader project to Visual Studio 6.0 workspace.
> * Added some example code showing how to use the IlmImf library.
> (Florian)
> * Use DLL runtime libs for Win32 libraries rather than static
> runtime libs.
> * Add an exrdisplay_fragshader project to the Visual Studio 6.0
> workspace to enable fragment shaders in Win32.
> * Add an IlmImfDll project to the Visual Studio 6.0 workspace.
> * In Win32, export the ImfCRgbaFile C interface via a DLL so
> that Visual C++ 6.0 users can link against an Intel-compiled
> IlmImf. (Andreas Kahler)
> * Use auto_ptr in ImfAutoArray on Win32, it doesn't like large
> automatic stacks.
> * Performance improvements in PIZ decoding, between
> 20 and 60% speedup on Athlon and Pentium 4 systems.
> (Florian)
> * Updated the README with various information, made
> some cosmetic changes for readability.
> * Added fragment shader support to exrdisplay.
> * Bumped the version to 1.0.5 in prep for release.
> * Updated README and README.OSX to talk about CodeWarrior
> project files.
> * Incorporated Rodrigo Damazio's patch for an openexr.m4
> macro file and an openexr.spec file for building RPMs.
> * Small change in ImfAttribute.h to make IlmImf compile with gcc 2.95.
> * Updated ImfDoubleAttribute.h for Codewarrior on MacOS.
> * Added exrheader utility.
> * Update to AUTHORS file.
> * Added a README.win32 file.
> * Added project files for Visual Studio 6.0.
> * Initial Win32 port. Requires Visual Studio 6.0 and Intel C++
> compiler version 7.0.
> * Added new intersectT method in ImathSphere.h
> * Fixed some bugs in ImathQuat.h
> * Proper use of fltk-config to get platform-specific FLTK
> compile- and link-time flags.
> * exrdisplay uses Imath::Math<T>::pow instead of powf now.
> powf is not availble on all platforms.
> * Roll OS X "hack" into the source until Apple fixes their
> istream implementation.
>
>
>
>
>
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