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Re: [Wesnoth-dev] Aiming for 1.0


From: David White
Subject: Re: [Wesnoth-dev] Aiming for 1.0
Date: Sun, 29 May 2005 09:39:08 -0500
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

ott wrote:

Finally, I don't understand Jetryl's comments that people are contemptuous
about BfW -- the feedback I have seen has been unequivocally positive,
with the occasional comment that turn based strategy isn't something a
particular person enjoys.  The work that has been done, in all spheres,
is way above where a 1.0 release should be in my opinion

It's really a matter of which demographic you ask. People who have actually played other Free/Open Source games will no-doubt find Wesnoth impressive. People who play Mac-based shareware games will likely find it impressive. People who play commercial games, and have done so for a long time will often find Wesnoth impressive since it harkens back to an 'old-school' gaming style, which they appreciate. People who play commercial games and focus more on strategy and depth will often find it impressive.

People who focus on great 3D graphics in games will almost certainly not like Wesnoth, and it will have little chance to interest them.

Then there are people who don't necessarily like 3D graphics, but are artistic in outlook and like things to be completely animated and fluid.

I think it's the last group Jetryl is referring to. However IMO the changes he suggests would only 'win over' a small percentage of people overall, compared to the effort they would take. It's something worth doing, certainly, but not worth delaying 1.0 for, especially since Jetryl would have to first become familiar with Wesnoth code etc to be able to even implement a sprite engine. But, it's definitely something which could be done for 1.2 or 2.0.

There are definitely people who really don't like Wesnoth at all for various reasons. But, that can be said for any game. :) The big reasons people don't like Wesnoth are they don't like the graphics/sound, they don't like turn-based games, or they don't like the mechanics of Wesnoth (typically they think it's based too heavily on luck).

David




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