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Re: [Wesnoth-dev] Translatinos in 1.0


From: Yann Dirson
Subject: Re: [Wesnoth-dev] Translatinos in 1.0
Date: Tue, 31 May 2005 22:08:14 +0200
User-agent: Mutt/1.5.6+20040907i

On Tue, May 31, 2005 at 08:28:58AM +0200, Nils Kneuper wrote:
> I also think, we should put TDH onto the campaign server.  Making the 
> possiblity of User-Campaigns being used directly out of a cvs or svn-rep 
> is a good idea, since there already is such a rep (wescamp-i18n). But 
> the problem is, that we have a feature freeze atm. So this should be a 
> feature for post 1.0.

Right.  Maybe we could for now keep it in the main cvs, but don't
install it by default, and maybe just adding a
--enable-unfinished-campaigns flag to configure to control its
installation.


> If eg. in the translation of a campaign some sentences in a 
> mission are in english, some in another language, it will destroy the 
> whole atmosphere. I think this is at least the same, as if we shipped 
> units, where the images would be a kind of little sketch. You would vote 
> against delivering such with 1.0.

Right, but...

> So do i vote against delivering files 
> for translations that are only done very partitionally only. If there 
> are 5strings missing in textdomain, it would be not such a big problem. 
> But if only 20% are done, eg some unit descriptions are translated, 
> others not, it woulc not be good.

... we do not need to take so an extreme decision.  Images are not
exactly the same, as they would be seen by all our users.  OTOH, just
hiding that some work (sometimes even much work) has already been done
on their language, could prevent some potential translators for
joining us and complete a job, which they would have deemed too large
for them to do all alone from the start.  That could help 

So here is my 1st amendment to the euro.. er... wesnothian
constitution... er... to my previous proposal, rather :), trying as
much as possible to ensure that someone seeing those incomplete
translations would known what to expect:

- a switch (radio button) in the language selection dialog, that would
by default hide those incomplete translations.  It would always be
turned off when entering the dialog, and turning it on would bring a
warning dialog, before even seeing the extented language list.

- This warning could even advertise that volunteers are welcomed, and
that when the translation gets complete enough, it would get into the
official campaigns, within the 1.x releases.

- This warning would also be displayed on each startup of a game using
that language, as an additional reminder, and could even offer to
switch back to english at that moment if we think it is a good idea.
It could also/alternatively be displayed when starting a new
campaign/mp-game.

- As a bonus, a per-campaign warning dialog as described above could
be even used for those languages that passed the criteria for official
translation, before the use starts a campaign for which this
translation is not complete.  Then the choices could be: 1) play in
english, 2) do not play this campaign, 3) go ahead, I want it (ok,
less enthousiasm could be displayed for the last option ;)

Does that seem reasonable enough to you ?


> >>- The mainfile should be rather complete (~99%)
> >>- wesnoth-lib should be complete (100%)
> >>- wesnoth-httt should be rather complete (>95%)
> >>   
> >>
> >
> >Eg, we could have a new view in the stats page about those "core
> >translations", and this should maybe become the default view, instead
> >of "all official domains".
> >
> > 
> >
> Good idea. I would welcome this.

Cool - now if isaac would have 10 minutes to implement it it would be
just great :)

Note, I missed the recently-added "all unofficial packages" choice,
thanks isaac !

Best regards,
-- 
Yann Dirson    <address@hidden> |
Debian-related: <address@hidden> |   Support Debian GNU/Linux:
                                    |  Freedom, Power, Stability, Gratis
     http://ydirson.free.fr/        | Check <http://www.debian.org/>




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