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Re: [paragui-users] a small quick question (for opengl support)


From: Alexander Pipelka
Subject: Re: [paragui-users] a small quick question (for opengl support)
Date: 05 Jun 2002 17:38:31 +0200

Am Mit, 2002-06-05 um 17.15 schrieb Teunis Peters:
> On 5 Jun 2002, Alexander Pipelka wrote:
> 
> > The following 2 functions might be handy:
> >
> > PG_Application::SetBulkMode(true);
> >
> > PG_Widget::BulkBlit();
> > This blits all visible widgets to the screen surface.
> 
> That's what I thought :)
> Okay - then I'll start hunting why these two functions cause lockups on my
> computer (app stops responding to events and kill -9 is the only way to
> shut it down).  Seems to be a glSDL/paragui interaction problem....
> 
> Am starting to think that rendering frames onto textures (including the
> background of course) and then using the resultant textures in rendering
> loop.  Which of course matches your description earlier :)
> 
> oh - I've been working with the CVS of the new version - would API changes
> (if necessary - I haven't yet found any that would be needed :) be
> possible there?

Sure.
That's the advantage of unstable development trees :))

Alex

> 
> G'day, eh? :)
>       - Teunis
> PS: and this is prolly not going to happen from me but if I can somehow
> get OpenGL working with paragui decently I'll look to trying Direct3D next
> *grin*.  That could be weird as I'm not sure how well SDL interacts with
> Direct3D...
> 
> 
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