[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [paragui-users] a small quick question (for opengl support)
From: |
Alexander Pipelka |
Subject: |
Re: [paragui-users] a small quick question (for opengl support) |
Date: |
05 Jun 2002 17:38:31 +0200 |
Am Mit, 2002-06-05 um 17.15 schrieb Teunis Peters:
> On 5 Jun 2002, Alexander Pipelka wrote:
>
> > The following 2 functions might be handy:
> >
> > PG_Application::SetBulkMode(true);
> >
> > PG_Widget::BulkBlit();
> > This blits all visible widgets to the screen surface.
>
> That's what I thought :)
> Okay - then I'll start hunting why these two functions cause lockups on my
> computer (app stops responding to events and kill -9 is the only way to
> shut it down). Seems to be a glSDL/paragui interaction problem....
>
> Am starting to think that rendering frames onto textures (including the
> background of course) and then using the resultant textures in rendering
> loop. Which of course matches your description earlier :)
>
> oh - I've been working with the CVS of the new version - would API changes
> (if necessary - I haven't yet found any that would be needed :) be
> possible there?
Sure.
That's the advantage of unstable development trees :))
Alex
>
> G'day, eh? :)
> - Teunis
> PS: and this is prolly not going to happen from me but if I can somehow
> get OpenGL working with paragui decently I'll look to trying Direct3D next
> *grin*. That could be weird as I'm not sure how well SDL interacts with
> Direct3D...
>
>
> _______________________________________________
> paragui-users mailing list
> address@hidden
> http://mail.freesoftware.fsf.org/mailman/listinfo/paragui-users
>