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Re: [paragui-users] gradient fix....
From: |
Dinand Vanvelzen |
Subject: |
Re: [paragui-users] gradient fix.... |
Date: |
Fri, 1 Nov 2002 15:36:23 +0100 |
I dont know how to make that Teunis but i like the idea for bigger widgets
like an Mpeg player.
offcourse for an mpeg player you would want to custumize the controls for
it,.. *dreams on*
Would be nice to divide the widgests into groups and have #define compile
switches to remove unneeded widget groups.kinda like Delphi and C++ Builder.
And about the pixel format,.. you mean for the entire OpenGL rendering
context or only for the data the ParaGUI section gets pertaining to gfx and
whatnot. ?
Teunis Rulez :)
*votes teunis for president* , this all will greatly cut down on my workload
for cross-platform projects ( mainly cuz of OpenGL support making it a verry
handy toolkit ).
----- Original Message -----
From: "Teunis Peters" <address@hidden>
To: "ParaGUI users list" <address@hidden>
Sent: Thursday, October 31, 2002 11:29 PM
Subject: [paragui-users] gradient fix....
> well THAT just takes the fun out of everything *silly grin*
> paratest now runs without crashing...
>
> Where's the fun in that? :)
>
> Ummm... now to find out why opengl's not rendering backgrounds... that's
> next. After that, how to prevent surface conversion of pictures for
> widgets. OpenGL engine VERY picky about pixel formats btw! it only
> supports 24bit RGB and 32bit RGBA at this time.
>
> Oh, is anyone interested in pluggable widget modules? Kind of like being
> able to add an "mpeg player" object or the like from a plugin dir?
> Just thinking it beats growing the core....
>
> G'day, eh? :)
> - Teunis
>
>
>
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