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Re: [paragui-users] ParaGUI && Embedded C++
From: |
Teunis Peters |
Subject: |
Re: [paragui-users] ParaGUI && Embedded C++ |
Date: |
Fri, 25 Jul 2003 10:22:54 -0700 (PDT) |
ah now a longer list..
> Embedded C++ omits the following features which are useful, but not necessary
> in an embedded environment:
>
> * exceptions
error handling. Should be a way to handle this. Again, apps need error
handling...
> * multiple inheritance
That's a problem.
> * virtual base classes
That's also a problem. Guarantee devel-opengl won't be ported to embedded
C++. The pre-libsigc++ could though.
> * templates
Useful tools but there ARE other ways.
> * namespaces
Handy. Not a necessity. auto* or equiv can set whether or not this is
present.
> * runtime type identification (RTTI)
not necessary. Only once seen a useful implementation actually- Watcom
C++...
> * new-style casts
X = new [obj]?
Weird. Why'd they pull that? EC++ is -not- C++ then.
> * virtual function tables
okay, EC++ is not c++. Wonder what they kept?
> * mutable specifiers
*eeps*
>
> - if it's removed , what the reason to write on C++ ????
>
> it's better to write on C.
>
> If look for use paraGUI in embedded enviroments it's better to
> modularize paragui and compile in only needed features than use ec++
agreed.
G'day, eh? :)
- Teunis