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Re: [paragui-users] ParaGUI && Embedded C++


From: Teunis Peters
Subject: Re: [paragui-users] ParaGUI && Embedded C++
Date: Fri, 25 Jul 2003 10:22:54 -0700 (PDT)

ah now a longer list..
> Embedded C++ omits the following features which are useful, but not necessary 
> in an embedded environment:
>
>    * exceptions

error handling.  Should be a way to handle this.  Again, apps need error
handling...

>    * multiple inheritance

That's a problem.

>    * virtual base classes

That's also a problem.  Guarantee devel-opengl won't be ported to embedded
C++.  The pre-libsigc++ could though.

>    * templates

Useful tools but there ARE other ways.

>    * namespaces

Handy.  Not a necessity.  auto* or equiv can set whether or not this is
present.

>    * runtime type identification (RTTI)

not necessary.  Only once seen a useful implementation actually- Watcom
C++...

>    * new-style casts

X = new [obj]?
Weird.  Why'd they pull that?  EC++ is -not- C++ then.

>    * virtual function tables

okay, EC++ is not c++.  Wonder what they kept?

>    * mutable specifiers

*eeps*

>
> - if it's removed , what the reason to write on C++ ????
>
> it's better to write on C.
>
> If look for use paraGUI in embedded enviroments it's better to
> modularize paragui and compile in only needed features than use ec++

agreed.

G'day, eh? :)
        - Teunis





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