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Re: [Fgs-bs] F*ETURE request


From: Desired Username
Subject: Re: [Fgs-bs] F*ETURE request
Date: Wed, 6 Aug 2003 13:05:38 -0700 (PDT)

--- tps12 <address@hidden> wrote:
> Desired Username wrote:
> > "Go-related shout".  I have no idea how that is
> > supposed to be enforced.  I do like your idea of
> > channels, though.  And if we had pro games, they'd
> be
> > perfect (though maybe that already works
> > somehow--haven't their been pro games
> "rebroadcast" on
> > KGS?)  
> 
> Yeah, there's one coming up, actually. We should
> check out how it works. 
> Anyway, clone games are a better way of doing
> multiple channels, IMHO.
> 
> > Hm, yeah.  I guess I don't have a problem with
> this. 
> > Morally speaking, it SHOULD be more onerous to
> censor
> > someone than to just be their buddy.
> 
> "Hello! It looks like you're trying to censor
> someone!"
> 
> Yes, that's right, a Clippy joke. My Slashdot
> t-shirt should be in the mail.
> 
> > Well, he could always comment on it later.  But in
> > general, you are right.  What if there were
> separate
> > channels for each player and they got only their
> own
> > channels saved in the SGF?  This is perhaps going
> > above and beyond the call of duty on the part of
> the
> > censorship code.
> 
> I was thinking of this. I see where you're going
> with this...you don't 
> want stalker types to be able to talk shit about
> someone while their 
> target is busy playing, and then have that talk
> permanently recorded in 
> the person's games record. Won't gojo deal with this
> adequately? I feel 
> as though we should err on the side of an
> underpowered censor system.

Yes, that's exactly what I'm thinking of.  But I think
we should be encouraging people to censor before they
vote to ban.  Shouldn't we?  If so, we need the
censoring to be almost as effective as a ban.

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