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Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal)
From: |
Stephane Magnenat |
Subject: |
Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal) |
Date: |
Tue, 25 Oct 2005 10:04:26 +0200 |
User-agent: |
KMail/1.8.1 |
Hi,
> Since each player has to receive orders and execute a tick
> before it can send orders back to a server, you're just as likely to
> wait for a player with a client/server model as peer-to-peer.
Not with a thin client model where only the server does execute the game
logic. Such a model also allows a client to reconnect after a crash or join a
running game.
> Actually, there is some flexibility around the poles of client/server
> and peer-to-peer models. For example, even in a peer-to-peer system, it
> would be better if each AI chose one peer to run that AI and send orders
> out to the others. Although this would increase bandwidth a bit, it
> means that AIs can use non-portable programming techniques - which is
> very important if we ever want to make them scriptable. In general, we
> can make a decision for each part of the game as to whether it's best
> synchronised across peers or run on one with orders being sent to
> others.
I fully agree with the AI thing...
Steph
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), (continued)
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/23
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/23
- Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Stephane Magnenat, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal),
Stephane Magnenat <=
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/25
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Stephane Magnenat, 2005/10/25
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28
Re: [glob2-devel] Glob2 salvage proposal, Stephane Magnenat, 2005/10/21
Re: [glob2-devel] Glob2 salvage proposal, Kyle Lutze, 2005/10/22